ElecMan chip series (BN6): Difference between revisions

Chip series (BN6)
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Can be used over broken/hole panels.
The '''ElecMan chip series''' are Screen-dimming Mega chips that summon ElecMan to summon two thunder strikes hitting nearby enemies and objects, dealing {{Element|6|Elec}} element [[Statuses_(BN6)#Flinching|Flinching]] damage.
First strike will hit all enemies within a 2 panel radius.
Second strike will strike hittable obstacles regardless of ownership. Both strikes will only hit obstacles and enemies within a radius of 2 panels. Enemy-controlled non-hittable obstacles won’t be hit directly by the second strike.
Enemies within a radius of 1 panel of those struck obstacles will be also hit and become paralyzed for 120f (this happens at the same time as the first strike). If the enemy was hit by that and the initial lightning, they will come out of screen dimming as flashing.
Obstacles hittable by ElecMan series chips: RockCubes, IceCubes, Boulders, BlackBombs, AirSpin series, LilBoiler series, TimeBomb series, Guardians and Vdolls.


* {{Chip|6|ElecMan}} deals 120 damage.
* {{Chip|6|ElecMan EX}} deals 140 damage.
* {{Chip|6|ElecMan SP}} deals 160-210 damage, depending on the player’s ElecMan SP fight busting record.
Second strike [[Statuses_(BN6)#Paralyzed|paralyzes]] the enemy for 120 frames. If the enemy is hit by both strikes, they will both be Paralyzed and [[Statuses_(BN6)#Flashing|Flashing]] when screen dimming ends.
ElecMan can be used on broken/hole panels.
==Frame Data==
Within 2 panels of the user:
* First strike hits only enemies.
* Second strike hits hittable objects AND enemies within 1 panel of struck objects. A list of hittable objects can be found [[Object_(BN6)|here]].
First strike's hitbox is noted by 1. Second strike's hitbox is noted by 2 and higher.
[[File:ElecMan.gif]]
==Unique Interactions==
Second strike can hit the enemy multiple times in the same frame, if the enemy is within 1 panel of multiple struck objects. This makes it possible for ElecMan versions with lower than 200 damage to break {{Chip|6|Life Aura}}.
==Competitive Overview==
The '''ElecMan chip series''''s short range and low damage often makes using them sub-optimal without any setup. As a result, they tend to be used with objects to deal the most damage possible with the second strike.
===Synergies===
===Counterplay===
{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Revision as of 10:22, 13 July 2024

Chip 6 Mega 010 Gregar.png
Chip Icon 6 Mega 010 Gregar.png ElecMan
DescriptionAttk your surrndngs with thdr
Full nameElecMan
ClassMega
Library #10G
ElementElec Elec
Attack power120
CodesE *
MB38 (max 3 copies)
Chip 6 Mega 011 Gregar.png
Chip Icon 6 Mega 011 Gregar.png ElecManEX
DescriptionAttk your surrndngs with thdr
Full nameElecMan EX
ClassMega
Library #11G
ElementElec Elec
Attack power140
CodesE
MB52 (max 1 copy)
Chip 6 Mega 012 Gregar.png
Chip Icon 6 Mega 012 Gregar.png ElecManSP
DescriptionAttk your surrndngs with thdr
Full nameElecMan SP
ClassMega
Library #12G
ElementElec Elec
Attack power210
CodesE
MB79 (max 1 copy)

The ElecMan chip series are Screen-dimming Mega chips that summon ElecMan to summon two thunder strikes hitting nearby enemies and objects, dealing Element 6 Elec.png Elec element Flinching damage.

  • Chip Icon 6 Mega 010 Gregar.png ElecMan deals 120 damage.
  • Chip Icon 6 Mega 011 Gregar.png ElecManEX deals 140 damage.
  • Chip Icon 6 Mega 012 Gregar.png ElecManSP deals 160-210 damage, depending on the player’s ElecMan SP fight busting record.

Second strike paralyzes the enemy for 120 frames. If the enemy is hit by both strikes, they will both be Paralyzed and Flashing when screen dimming ends.

ElecMan can be used on broken/hole panels.

Frame Data

Within 2 panels of the user:

  • First strike hits only enemies.
  • Second strike hits hittable objects AND enemies within 1 panel of struck objects. A list of hittable objects can be found here.

First strike's hitbox is noted by 1. Second strike's hitbox is noted by 2 and higher.

ElecMan.gif

Unique Interactions

Second strike can hit the enemy multiple times in the same frame, if the enemy is within 1 panel of multiple struck objects. This makes it possible for ElecMan versions with lower than 200 damage to break Chip Icon 6 Standard 184.png LifeAur.

Competitive Overview

The ElecMan chip series's short range and low damage often makes using them sub-optimal without any setup. As a result, they tend to be used with objects to deal the most damage possible with the second strike.

Synergies

Counterplay