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The '''ElecMan chip series''' are Screen-dimming Mega chips that summon ElecMan to summon two thunder strikes hitting nearby enemies and objects, dealing {{Element|6|Elec}} element [[Statuses_(BN6)#Flinching|Flinching]] damage. | |||
* {{Chip|6|ElecMan}} deals 120 damage. | |||
* {{Chip|6|ElecMan EX}} deals 140 damage. | |||
* {{Chip|6|ElecMan SP}} deals 160-210 damage, depending on the player’s ElecMan SP fight busting record. | |||
Second strike [[Statuses_(BN6)#Paralyzed|paralyzes]] the enemy for 120 frames. If the enemy is hit by both strikes, they will both be Paralyzed and [[Statuses_(BN6)#Flashing|Flashing]] when screen dimming ends. | |||
ElecMan can be used on broken/hole panels. | |||
==Frame Data== | |||
Within 2 panels of the user: | |||
* First strike hits only enemies. | |||
* Second strike hits hittable objects AND enemies within 1 panel of struck objects. A list of hittable objects can be found [[Object_(BN6)|here]]. | |||
First strike's hitbox is noted by 1. Second strike's hitbox is noted by 2 and higher. | |||
[[File:ElecMan.gif]] | |||
==Unique Interactions== | |||
Second strike can hit the enemy multiple times in the same frame, if the enemy is within 1 panel of multiple struck objects. This makes it possible for ElecMan versions with lower than 200 damage to break {{Chip|6|Life Aura}}. | |||
==Competitive Overview== | |||
The '''ElecMan chip series''''s short range and low damage often makes using them sub-optimal without any setup. As a result, they tend to be used with objects to deal the most damage possible with the second strike. | |||
===Synergies=== | |||
===Counterplay=== | |||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 10:22, 13 July 2024
ElecMan | |
---|---|
Description | Attk your surrndngs with thdr |
Full name | ElecMan |
Class | Mega |
Library # | 10G |
Element | Elec |
Attack power | 120 |
Codes | E * |
MB | 38 (max 3 copies) |
ElecManEX | |
---|---|
Description | Attk your surrndngs with thdr |
Full name | ElecMan EX |
Class | Mega |
Library # | 11G |
Element | Elec |
Attack power | 140 |
Codes | E |
MB | 52 (max 1 copy) |
ElecManSP | |
---|---|
Description | Attk your surrndngs with thdr |
Full name | ElecMan SP |
Class | Mega |
Library # | 12G |
Element | Elec |
Attack power | 210 |
Codes | E |
MB | 79 (max 1 copy) |
The ElecMan chip series are Screen-dimming Mega chips that summon ElecMan to summon two thunder strikes hitting nearby enemies and objects, dealing Elec element Flinching damage.
- ElecMan deals 120 damage.
- ElecManEX deals 140 damage.
- ElecManSP deals 160-210 damage, depending on the player’s ElecMan SP fight busting record.
Second strike paralyzes the enemy for 120 frames. If the enemy is hit by both strikes, they will both be Paralyzed and Flashing when screen dimming ends.
ElecMan can be used on broken/hole panels.
Frame Data
Within 2 panels of the user:
- First strike hits only enemies.
- Second strike hits hittable objects AND enemies within 1 panel of struck objects. A list of hittable objects can be found here.
First strike's hitbox is noted by 1. Second strike's hitbox is noted by 2 and higher.
Unique Interactions
Second strike can hit the enemy multiple times in the same frame, if the enemy is within 1 panel of multiple struck objects. This makes it possible for ElecMan versions with lower than 200 damage to break LifeAur.
Competitive Overview
The ElecMan chip series's short range and low damage often makes using them sub-optimal without any setup. As a result, they tend to be used with objects to deal the most damage possible with the second strike.