m (Text replacement - "Navplate chips 6" to "Navplate chips (BN6)") |
(Fix internal ID and sort order) |
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{{Infobox program advance | {{Infobox program advance | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=326 | |||
|sortorder=326 | |||
|name=FlmHook1 | |name=FlmHook1 | ||
|description=Launch 2 flaming hooks! | |description=Launch 2 flaming hooks! | ||
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{{Infobox program advance | {{Infobox program advance | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=327 | |||
|sortorder=327 | |||
|name=FlmHook2 | |name=FlmHook2 | ||
|description=Launch 2 flaming hooks! | |description=Launch 2 flaming hooks! | ||
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{{Infobox program advance | {{Infobox program advance | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=328 | |||
|sortorder=328 | |||
|name=FlmHook3 | |name=FlmHook3 | ||
|description=Launch 2 flaming hooks! | |description=Launch 2 flaming hooks! |
Revision as of 06:10, 20 October 2022
FlmHook1 | |
---|---|
Description | Launch 2 flaming hooks! |
Library # | 7 |
Damage | 300 |
Chip lockout | 20 frames |
Uses chips | FireHit1 D FireHit1 E FireHit1 F |
FlmHook2 | |
---|---|
Description | Launch 2 flaming hooks! |
Library # | 8 |
Damage | 350 |
Chip lockout | 20 frames |
Uses chips | FireHit2 R FireHit2 S FireHit2 T |
FlmHook3 | |
---|---|
Description | Launch 2 flaming hooks! |
Library # | 9 |
Damage | 400 |
Chip lockout | 20 frames |
Uses chips | FireHit3 A FireHit3 B FireHit3 C |
V1 = 300, V2 = 350, V3 = 400. Fire element with pseudo-breaking property. Fires two fists that hit 3x3 panels in front of MegaMan. Each fist will cause flashing, both fists can hit if the first hit counters the enemy, or if FlameHook is used while the enemy is still being dragged by another chip. Has 20f chip lockout.