Variable Sword chip series (BN6): Difference between revisions

Chip series (BN6)
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The '''VariableSword chip series''' contain sword chips that, when holding A, may execute different attacks depending on the subsequent input.
When it is selected with Beast Over, the AI will select one of the attacks randomly. The command code can be inputted with [[Slash Cross]] by holding A after releasing the charge.
Holding down the first input for a command then pressing A will allow that input to count into the final command. This is most notable with Cross Sword where you can hold down then hold A for the input followed by right and up to activate it.
If a time freezing attack is used after holding A, the game will no longer read any inputs and A will not need to be held until after the time freeze ends. Inputs can be entered as normal after the time freeze ends.
The commands allow for "incorrect inputs" without impacting on the final result. For example doing down, right, (left), up will still activate the Cross Sword input. This allows users to change their input after starting them by using the new command. For example doing left, right, left followed by down, right, up will result in Cross Sword activating.
=VariableSword=
{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
Line 26: Line 14:
|description_ja=へんげんじざいのテクニカルソード
|description_ja=へんげんじざいのテクニカルソード
}}
}}
{{Infobox chip
|gamenumber=6
|name=NeoVari
|description=A magical shifting sword.
|class=Standard
|librarysection=Standard
|number=82
|element=Sword
|damage=220
|mb=52
|codes=N
|delay=0
|name_ja=ネオバリアブル
|description_ja=へんげんじざいのテクニカルソードじょうきゅうへん
}}
The '''VariableSword chip series''' contain sword chips that, when holding A, may execute different attacks depending on the subsequent input.
Input duration lasts 50f.
Holding down the first input for a command then pressing A will allow that input to count into the final command. This is most notable with Cross Sword where you can hold down then hold A for the input followed by right and up to activate it.
If a time freezing attack is used after holding A, the game will no longer read any inputs and A will not need to be held until after the time freeze ends. Inputs can be entered as normal after the time freeze ends.
The commands allow for "incorrect inputs" without impacting on the final result. For example doing down, right, (left), up will still activate the Cross Sword input. This allows users to change their input after starting them by using the new command. For example doing left, right, left followed by down, right, up will result in Cross Sword activating.
When it is selected with Beast Over, the AI will select one of the attacks randomly. The command code can be inputted with [[Slash Cross]] by holding A after releasing the charge.
=VariableSword=


{| class="wikitable"
{| class="wikitable"
Line 46: Line 64:
| ← B → B
| ← B → B
|}
|}
Input duration lasts 50f.


Fighter Sword attacks 3 panels ahead. Sonic Boom fires a WideSword projectile that goes forward until it hits something.
Fighter Sword attacks 3 panels ahead. Sonic Boom fires a WideSword projectile that goes forward until it hits something.


=NeoVariableSword=
=NeoVariableSword=
{{Infobox chip
|gamenumber=6
|name=NeoVari
|description=A magical shifting sword.
|class=Standard
|librarysection=Standard
|number=82
|element=Sword
|damage=220
|mb=52
|codes=N
|delay=0
|name_ja=ネオバリアブル
|description_ja=へんげんじざいのテクニカルソードじょうきゅうへん
}}


{| class="wikitable"
{| class="wikitable"
Line 82: Line 82:
| ↑ B ↓ B ↑ B
| ↑ B ↓ B ↑ B
|}
|}
Input duration lasts 50f.


Cross Sword attacks the panel ahead with an X shape slash that deals double damage in the center. Super Sonic Boom fires a WideSword projectile that continually goes forward even after hitting something and does not cause flashing. Double Life Sword does not cause flashing, except for the second hit when charged by Slash cross.
Cross Sword attacks the panel ahead with an X shape slash that deals double damage in the center. Super Sonic Boom fires a WideSword projectile that continually goes forward even after hitting something and does not cause flashing. Double Life Sword does not cause flashing, except for the second hit when charged by Slash cross.


{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Revision as of 22:15, 19 October 2022

Chip 6 Standard 081.png
Chip Icon 6 Standard 081.png VarSwrd
DescriptionA magical shifting sword.
ClassStandard
Library #81
ElementSword Sword
Attack power160
CodesK V W
MB28 (max 4 copies)
Chip 6 Standard 082.png
Chip Icon 6 Standard 082.png NeoVari
DescriptionA magical shifting sword.
ClassStandard
Library #82
ElementSword Sword
Attack power220
CodesN
MB52 (max 1 copy)

The VariableSword chip series contain sword chips that, when holding A, may execute different attacks depending on the subsequent input.

Input duration lasts 50f.

Holding down the first input for a command then pressing A will allow that input to count into the final command. This is most notable with Cross Sword where you can hold down then hold A for the input followed by right and up to activate it.

If a time freezing attack is used after holding A, the game will no longer read any inputs and A will not need to be held until after the time freeze ends. Inputs can be entered as normal after the time freeze ends.

The commands allow for "incorrect inputs" without impacting on the final result. For example doing down, right, (left), up will still activate the Cross Sword input. This allows users to change their input after starting them by using the new command. For example doing left, right, left followed by down, right, up will result in Cross Sword activating.

When it is selected with Beast Over, the AI will select one of the attacks randomly. The command code can be inputted with Slash Cross by holding A after releasing the charge.

VariableSword

Sword
LongSword ↓ ↘ →
WideSword ↑ → ↓
FighterSword ← ↙ ↓ ↘ →
LifeSword ↓ ← ↑ → ↓
Sonic Boom ← B → B

Fighter Sword attacks 3 panels ahead. Sonic Boom fires a WideSword projectile that goes forward until it hits something.

NeoVariableSword

Sword
CrossSword ↓ → ↑
SuperSonicBoom ← → ← B
DoubleLifeSword ↑ B ↓ B ↑ B

Cross Sword attacks the panel ahead with an X shape slash that deals double damage in the center. Super Sonic Boom fires a WideSword projectile that continually goes forward even after hitting something and does not cause flashing. Double Life Sword does not cause flashing, except for the second hit when charged by Slash cross.