GroundMan chip series (BN6): Difference between revisions

Chip series (BN6)
(Add internal ID and sort order)
(Fix internal ID and sort order)
Tag: Reverted
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=251
|internalid=251
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=252
|internalid=252
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=253
|internalid=253

Revision as of 06:02, 20 October 2022

{{Infobox chip |gamenumber=6

|

Chip 6 Mega 016 Falzar.png
Chip Icon 6 Mega 016 Falzar.png GrndMan
DescriptionMove fwrd then attk w/drill
ClassMega
Library #16F
ElementBreak Break
Attack power60
CodesG *
MB41 (max 2 copies)

{{Infobox chip |gamenumber=6

|

Chip 6 Mega 017 Falzar.png
Chip Icon 6 Mega 017 Falzar.png GrndManEX
DescriptionMove fwrd then attk w/drill
ClassMega
Library #17F
ElementBreak Break
Attack power70
CodesG
MB66 (max 1 copy)

{{Infobox chip |gamenumber=6

|

Chip 6 Mega 018 Falzar.png
Chip Icon 6 Mega 018 Falzar.png GrndManSP
DescriptionMove fwrd then attk w/drill
ClassMega
Library #18F
ElementBreak Break
Attack power
CodesG
MB85 (max 1 copy)

GroundMan runs down the row until he reaches the back column, or disappears when he touches a broken/hole panel or an enemy. If the enemy is over a broken/hole panel, they will be struck first before GroundMan disappears. If GroundMan reaches enemy back column, he will drop down 3 sets of 3 rocks. Once per set, a rock will always land on the enemy. Each falling rock cracks panel and is Break element, dealing displayed damage. GroundMan changes the panel rocks fall on after dealing damage. Does not spawn if used on broken panels.