Fire Hit chip series (BN6): Difference between revisions

Chip series (BN6)
(Fix internal ID and sort order)
Tag: Reverted
(Fix internal ID and sort order)
Tag: Manual revert
Line 1: Line 1:
{{Infobox chip
{{Infobox chip
|gamenumber=6
|{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=107
|internalid=107
Line 20: Line 18:


{{Infobox chip
{{Infobox chip
|gamenumber=6
|{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=108
|internalid=108
Line 40: Line 36:


{{Infobox chip
{{Infobox chip
|gamenumber=6
|{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=109
|internalid=109

Revision as of 06:08, 20 October 2022

Chip 6 Standard 105.png
Chip Icon 6 Standard 105.png FireHit1
DescriptionSlams closest enemy
ClassStandard
Library #105
ElementFire Fire
Attack power60
CodesD E F
MB12 (max 5 copies)
Chip lockout20 frames
Part of program advancesFlmHook1
Chip 6 Standard 106.png
Chip Icon 6 Standard 106.png FireHit2
DescriptionSlams closest enemy
ClassStandard
Library #106
ElementFire Fire
Attack power120
CodesR S T
MB22 (max 4 copies)
Chip lockout20 frames
Part of program advancesFlmHook2
Chip 6 Standard 107.png
Chip Icon 6 Standard 107.png FireHit3
DescriptionSlams closest enemy
ClassStandard
Library #107
ElementFire Fire
Attack power180
CodesA B C
MB32 (max 3 copies)
Chip lockout20 frames
Part of program advancesFlmHook3, MstrCros

Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.