Mini Bomb chip series (BN6): Difference between revisions

Chip series (BN6)
(Fix internal ID and sort order)
Tag: Reverted
(Fix internal ID and sort order)
Tag: Manual revert
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=54
|internalid=54
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=202
|internalid=202

Revision as of 06:08, 20 October 2022

Chip 6 Standard 058.png
Chip Icon 6 Standard 058.png MiniBomb
DescriptionThrows a MiniBomb 3sq ahead
ClassStandard
Library #58
ElementNull Null
Attack power50
CodesB L R *
MB6 (max 5 copies)
Chip 6 Standard 059.png
Chip Icon 6 Standard 059.png BigBomb
DescriptionThrow a 9 panl bomb 3panl fwd
ClassStandard
Library #59
ElementNull Null
Attack power140
CodesO P V
MB32 (max 3 copies)

MiniBomb deals non-flashing damage while BigBomb damages all surrounding panels. Both MiniBomb and BigBomb take 50f to land.