(Fix internal ID and sort order) Tag: Manual revert |
(add full name) |
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|sortorder=166 | |sortorder=166 | ||
|name=GrabBnsh | |name=GrabBnsh | ||
|fullname=GrabBanish | |||
|description=20 damage for every stolen sq | |description=20 damage for every stolen sq | ||
|class=Standard | |class=Standard | ||
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|sortorder=167 | |sortorder=167 | ||
|name=GrabRvng | |name=GrabRvng | ||
|fullname=GrabRevenge | |||
|description=40 damage for every stolen sq | |description=40 damage for every stolen sq | ||
|class=Standard | |class=Standard |
Revision as of 18:51, 21 October 2022
GrabBnsh | |
---|---|
Description | 20 damage for every stolen sq |
Full name | GrabBanish |
Class | Standard |
Library # | 166 |
Element | Null Null |
Attack power | 20 |
Codes | B M S |
MB | 24 (max 4 copies) |
GrabRvng | |
---|---|
Description | 40 damage for every stolen sq |
Full name | GrabRevenge |
Class | Standard |
Library # | 167 |
Element | Null Null |
Attack power | 40 |
Codes | I Q Z |
MB | 50 (max 1 copy) |
Invis-piercing. Banish deals 20 for each panel and Revenge deals 40 for each panel. Afterwards, the enemy is Big Pushed back to their backmost column. (Additional info on Dragging can be found in Game Mechanics section) If enemy remains in the area that is stolen, it will not return panels until they step back. If an object is on the area that is stolen, regardless of possession, the panels will not return until it is moved or destroyed. After the attack has been dealt, if the enemy took no damage and/or had a barrier/aura put up afterwards, they will not get pushed back. Change from previous game: Now invis-pierces.