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|sortorder=190 | |sortorder=190 | ||
|name=AntiSwrd | |name=AntiSwrd | ||
|fullname=AntiSword | |||
|description=Retaliate for sword damage | |description=Retaliate for sword damage | ||
|class=Standard | |class=Standard |
Revision as of 18:49, 21 October 2022
AntiSwrd | |
---|---|
Description | Retaliate for sword damage |
Full name | AntiSword |
Class | Standard |
Library # | 190 |
Element | Sword |
Attack power | 100 |
Codes | A R Z * |
MB | 33 (max 3 copies) |
Part of program advances | BodyGrd |
Activates after being hit by a sword attack, this includes secondary element swords such as AntiDamage or the elemental swords. The first 2 Sonic Booms cause flinching, the 3rd Sonic Boom causes flashing. AntiSword applies invulnerability while it’s active. Will activate even when struck with a Barrier up. Does not activate while using RiskyHoney, shields, Reflector chips, and while invisible or invulnerable. The obscure glitch "TDOG" can be applied to AntiSword in the same manner as AntiDamage. To learn more about this glitch, read the "About TDOG" paragraph in the explanation for AntiDamage.