DustMan chip series (BN6): Difference between revisions

Chip series (BN6)
(Fix internal ID and sort order)
(add full name)
Line 4: Line 4:
|sortorder=254
|sortorder=254
|name=DustMan
|name=DustMan
|fullname=DustMan
|description=Attk ahd. Suck in & shoot out
|description=Attk ahd. Suck in & shoot out
|class=Mega
|class=Mega
Line 23: Line 24:
|sortorder=255
|sortorder=255
|name=DustManEX
|name=DustManEX
|fullname=DustManEX
|description=Attk ahd. Suck in & shoot out
|description=Attk ahd. Suck in & shoot out
|class=Mega
|class=Mega
Line 42: Line 44:
|sortorder=256
|sortorder=256
|name=DustManSP
|name=DustManSP
|fullname=DustManSP
|description=Attk ahd. Suck in & shoot out
|description=Attk ahd. Suck in & shoot out
|class=Mega
|class=Mega

Revision as of 18:50, 21 October 2022

Chip 6 Mega 019 Falzar.png
Chip Icon 6 Mega 019 Falzar.png DustMan
DescriptionAttk ahd. Suck in & shoot out
Full nameDustMan
ClassMega
Library #19F
ElementNull Null
Attack power110
CodesD *
MB39 (max 3 copies)
Chip 6 Mega 020 Falzar.png
Chip Icon 6 Mega 020 Falzar.png DustManEX
DescriptionAttk ahd. Suck in & shoot out
Full nameDustManEX
ClassMega
Library #20F
ElementNull Null
Attack power130
CodesD
MB56 (max 1 copy)
Chip 6 Mega 021 Falzar.png
Chip Icon 6 Mega 021 Falzar.png DustManSP
DescriptionAttk ahd. Suck in & shoot out
Full nameDustManSP
ClassMega
Library #21F
ElementNull Null
Attack power
CodesD
MB74 (max 1 copy)

Removes all type 1 and 2 objects on the field or midair. Shoots Scrap Reborn down the row, followed by all the removed obstacles. Scrap Reborn cracks the panel it hits. All hits are pseudo-break damage & will not decross Slash Cross. Chanes panel before dealing damage. Obstacles sucked in are modified to be the default version of that obstacle. So an IceCube will become an Aqua-less RockCube. Does not spawn if used on broken panels.