GroundMan chip series (BN6): Difference between revisions

Chip series (BN6)
(Fix internal ID and sort order)
Tag: Manual revert
(add full name)
Line 4: Line 4:
|sortorder=251
|sortorder=251
|name=GrndMan
|name=GrndMan
|fullname=GroundMan
|description=Move fwrd then attk w/drill
|description=Move fwrd then attk w/drill
|class=Mega
|class=Mega
Line 23: Line 24:
|sortorder=252
|sortorder=252
|name=GrndManEX
|name=GrndManEX
|fullname=GroundManEX
|description=Move fwrd then attk w/drill
|description=Move fwrd then attk w/drill
|class=Mega
|class=Mega
Line 42: Line 44:
|sortorder=253
|sortorder=253
|name=GrndManSP
|name=GrndManSP
|fullname=GroundManSP
|description=Move fwrd then attk w/drill
|description=Move fwrd then attk w/drill
|class=Mega
|class=Mega

Revision as of 18:51, 21 October 2022

Chip 6 Mega 016 Falzar.png
Chip Icon 6 Mega 016 Falzar.png GrndMan
DescriptionMove fwrd then attk w/drill
Full nameGroundMan
ClassMega
Library #16F
ElementBreak Break
Attack power60
CodesG *
MB41 (max 2 copies)
Chip 6 Mega 017 Falzar.png
Chip Icon 6 Mega 017 Falzar.png GrndManEX
DescriptionMove fwrd then attk w/drill
Full nameGroundManEX
ClassMega
Library #17F
ElementBreak Break
Attack power70
CodesG
MB66 (max 1 copy)
Chip 6 Mega 018 Falzar.png
Chip Icon 6 Mega 018 Falzar.png GrndManSP
DescriptionMove fwrd then attk w/drill
Full nameGroundManSP
ClassMega
Library #18F
ElementBreak Break
Attack power
CodesG
MB85 (max 1 copy)

GroundMan runs down the row until he reaches the back column, or disappears when he touches a broken/hole panel or an enemy. If the enemy is over a broken/hole panel, they will be struck first before GroundMan disappears. If GroundMan reaches enemy back column, he will drop down 3 sets of 3 rocks. Once per set, a rock will always land on the enemy. Each falling rock cracks panel and is Break element, dealing displayed damage. GroundMan changes the panel rocks fall on after dealing damage. Does not spawn if used on broken panels.