(Fix internal ID and sort order) Tag: Manual revert |
(add full name) |
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|sortorder=54 | |sortorder=54 | ||
|name=Static | |name=Static | ||
|fullname=Static | |||
|description=A static blast 2sq ahead | |description=A static blast 2sq ahead | ||
|class=Standard | |class=Standard |
Revision as of 18:52, 21 October 2022
Static | |
---|---|
Description | A static blast 2sq ahead |
Full name | Static |
Class | Standard |
Library # | 54 |
Element | Wind |
Attack power | 20 |
Codes | G S V |
MB | 30 (max 3 copies) |
Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1. 0 bugs: 1 tornado. 1x1. 1 bug: 2 tornadoes. 2x1. -- shape. 2 bugs: 4 tornadoes. 1x3 with 1x1 behind it. |- shape. 3 bugs: 6 tornadoes. 2x3. || shape. Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor.