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Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1. | Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1. | ||
0 bugs | The table below indicates the shape of Static with 0, 1, 2, or 3 bugs. | ||
1 | {| border="1" style="border-collapse: collapse;" | ||
| – || 2 || 3 | |||
|- | |||
| – || 0 || 1 | |||
|- | |||
| – || 2 || 3 | |||
|} | |||
Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor. | Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor. | ||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 19:08, 28 October 2022
Static | |
---|---|
Description | A static blast 2sq ahead |
Full name | Static |
Class | Standard |
Library # | 54 |
Element | Wind |
Attack power | 20 |
Codes | G S V |
MB | 30 (max 3 copies) |
Range increases from every unique bug. Increased level bugs do not increase range. Unlike Tornado, this does not absorb panel types. Every tornado hits 8 times. Using BugFix will reduce the range back to 1x1.
The table below indicates the shape of Static with 0, 1, 2, or 3 bugs.
– | 2 | 3 |
– | 0 | 1 |
– | 2 | 3 |
Change from previous game: Tornadoes no longer paralyze enemies if they have SuperArmor.