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==Frame Data== | ==Frame Data== | ||
* Air Shot has a | * Air Shot has a 7 frame startup and travels one panel every 2 frames. The full attack animation lasts for 23 frames | ||
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! Startup!! Active!! Recovery | ! Startup!! Active!! Recovery | ||
|- | |- | ||
| | | 7 || ? || 16 | ||
|} | |} | ||
</div> | </div> |
Revision as of 14:31, 12 February 2023
AirShot | |
---|---|
Description | Knock enmy back 1 square |
Full name | Air Shot |
Class | Standard |
Library # | 4 |
Element | Wind |
Attack power | 20 |
Codes | * |
MB | 4 (max 5 copies) |
Air Shot fires an invisible Wind element projectile down the row in front of the user. Upon landing the attack applies Drag#Small Push. It deals 20 damage.
Notes
- The Small Push can push Neutral Objects.
Frame Data
- Air Shot has a 7 frame startup and travels one panel every 2 frames. The full attack animation lasts for 23 frames
Startup | Active | Recovery |
---|---|---|
7 | ? | 16 |
Competitive Overview
Air Shot can be used to remove LifeAur or to decross Erase Cross.
The Small Push applied by Air Shot can be used to interrupt actions by the enemy or to push objects into them.
Air Shot does have unexplored potential especially in Decrossing Erase Cross as it can be used as an unexpected ranged attack.
Counterplay
It can be difficult to use Air Shot to remove LifeAur as it requires the attack to land on the target.
Air Shot doesn't see a lot of competitve use because of the prevalence of WindRack which is easier to land, does more damage and can remove LifeAur more easily.