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The '''Spreader series''' consists of Real Time chip that fire an invisible projectiles ahead in a straight line. They deal [[File:Element 6 Null.png|link=]] [[Null]] element damage. They deals [[Flinching]] damage. On impact, they damage surrounding panels. | The '''Spreader series''' consists of Real Time chip that fire an invisible projectiles ahead in a straight line. They deal [[File:Element 6 Null.png|link=]] [[Null]] element damage. They deals [[Flinching]] damage. On impact, they damage surrounding panels. | ||
===Notes=== | ===Notes=== | ||
* The [[Defense_Priority|Invisible + Barrier interaction]] causes the projectiles to go through the opponent and miss. | * The [[Defense_Priority|Invisible + Barrier interaction]] causes the projectiles to go through the opponent and miss. | ||
=Spreader 1= | |||
==Frame Data== | ==Frame Data== | ||
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=Spreader 2= | =Spreader 2= | ||
==Frame Data== | ==Frame Data== | ||
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=Spreader 3= | =Spreader 3= | ||
==Frame Data== | ==Frame Data== |
Revision as of 21:42, 14 February 2023
Spreadr1 | |
---|---|
Description | Spreads damg to adj panls |
Full name | Spreader 1 |
Class | Standard |
Library # | 9 |
Element | Null Null |
Attack power | 30 |
Codes | L M N * |
MB | 10 (max 5 copies) |
Part of program advances | H-Burst |
Spreadr2 | |
---|---|
Description | Spreads damg to adj panls |
Full name | Spreader 2 |
Class | Standard |
Library # | 10 |
Element | Null Null |
Attack power | 60 |
Codes | A B C * |
MB | 18 (max 5 copies) |
Part of program advances | H-Burst |
Spreadr3 | |
---|---|
Description | Spreads damg to adj panls |
Full name | Spreader 3 |
Class | Standard |
Library # | 11 |
Element | Null Null |
Attack power | 90 |
Codes | Q R S * |
MB | 26 (max 4 copies) |
Part of program advances | H-Burst |
The Spreader series consists of Real Time chip that fire an invisible projectiles ahead in a straight line. They deal File:Element 6 Null.png Null element damage. They deals Flinching damage. On impact, they damage surrounding panels.
Notes
- The Invisible + Barrier interaction causes the projectiles to go through the opponent and miss.
Spreader 1
Frame Data
- Counter frames
Startup | Active | Recovery |
---|---|---|
- |
Competitive Overview
Counterplay
Spreader 2
Frame Data
- Counter frames
Startup | Active | Recovery |
---|---|---|
- |
Competitive Overview
Counterplay
Spreader 3
Frame Data
- Counter frames
Startup | Active | Recovery |
---|---|---|
- |