Spreader chip series (BN6): Difference between revisions

Chip series (BN6)
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No edit summary
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===Notes===
===Notes===
* The [[Defense_Priority|Invisible + Barrier interaction]] causes the projectiles to go through the opponent and miss.
* The [[Defense_Priority|Invisible + Barrier interaction]] causes the projectiles to go through the opponent and miss.


==Frame Data==  
==Frame Data==  
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! Startup!! Active!! Recovery !! Total !! Counter Frames
! Startup!! Active!! Recovery !! Total !! Counter Frames
|-
|-
|3||4-26||27-38||38|| 1-16
|3||4-26||27-38||38||  
|}
|}
</div>
</div>
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! Startup!! Active!! Recovery !! Total !! Counter Frames
! Startup!! Active!! Recovery !! Total !! Counter Frames
|-
|-
|3||4-26||27-38||38|| 1-16
|3||4-26||27-38||38||  
|}
|}
</div>
</div>
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! Startup!! Active!! Recovery !! Total !! Counter Frames
! Startup!! Active!! Recovery !! Total !! Counter Frames
|-
|-
|3||4-26||27-38||38|| 1-16
|3||4-26||27-38||38||  
|}
|}
</div>
</div>
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==Competitive Overview==
==Competitive Overview==
Spreader Chips see almost no competitive play. They are low on damage and do not have much use in terms of chip utility.
Spreader 1, 2 and 3 can form the


===Counterplay===
===Counterplay===


{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Revision as of 21:37, 18 February 2023

Chip 6 Standard 009.png
Chip Icon 6 Standard 009.png Spreadr1
DescriptionSpreads damg to adj panls
Full nameSpreader 1
ClassStandard
Library #9
ElementNull Null
Attack power30
CodesL M N *
MB10 (max 5 copies)
Part of program advancesH-Burst
Chip 6 Standard 010.png
Chip Icon 6 Standard 010.png Spreadr2
DescriptionSpreads damg to adj panls
Full nameSpreader 2
ClassStandard
Library #10
ElementNull Null
Attack power60
CodesA B C *
MB18 (max 5 copies)
Part of program advancesH-Burst
Chip 6 Standard 011.png
Chip Icon 6 Standard 011.png Spreadr3
DescriptionSpreads damg to adj panls
Full nameSpreader 3
ClassStandard
Library #11
ElementNull Null
Attack power90
CodesQ R S *
MB26 (max 4 copies)
Part of program advancesH-Burst


The Spreader series consists of Real Time chip that fire an invisible projectiles ahead in a straight line. They deal File:Element 6 Null.png Null element damage. They deal Flinching damage. On impact, they damage surrounding panels.

Notes

Frame Data

  • Counter frames
Chip Icon 6 Standard 009.png Spreadr1
Startup Active Recovery Total Counter Frames
3 4-26 27-38 38
Chip Icon 6 Standard 010.png Spreadr2
Startup Active Recovery Total Counter Frames
3 4-26 27-38 38
Chip Icon 6 Standard 011.png Spreadr3
Startup Active Recovery Total Counter Frames
3 4-26 27-38 38


Competitive Overview

Spreader Chips see almost no competitive play. They are low on damage and do not have much use in terms of chip utility.

Spreader 1, 2 and 3 can form the

Counterplay