Playerzero (talk | contribs) No edit summary |
Playerzero (talk | contribs) No edit summary |
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===Notes=== | ===Notes=== | ||
* The [[Defense_Priority|Invisible + Barrier interaction]] causes the projectiles to go through the opponent and miss. | * The [[Defense_Priority|Invisible + Barrier interaction]] causes the projectiles to go through the opponent and miss. | ||
==Frame Data== | ==Frame Data== | ||
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! Startup!! Active!! Recovery !! Total !! Counter Frames | ! Startup!! Active!! Recovery !! Total !! Counter Frames | ||
|- | |- | ||
|3||4-26||27-38||38|| | |3||4-26||27-38||38|| | ||
|} | |} | ||
</div> | </div> | ||
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! Startup!! Active!! Recovery !! Total !! Counter Frames | ! Startup!! Active!! Recovery !! Total !! Counter Frames | ||
|- | |- | ||
|3||4-26||27-38||38|| | |3||4-26||27-38||38|| | ||
|} | |} | ||
</div> | </div> | ||
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! Startup!! Active!! Recovery !! Total !! Counter Frames | ! Startup!! Active!! Recovery !! Total !! Counter Frames | ||
|- | |- | ||
|3||4-26||27-38||38|| | |3||4-26||27-38||38|| | ||
|} | |} | ||
</div> | </div> | ||
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==Competitive Overview== | ==Competitive Overview== | ||
Spreader Chips see almost no competitive play. They are low on damage and do not have much use in terms of chip utility. | |||
Spreader 1, 2 and 3 can form the | |||
===Counterplay=== | ===Counterplay=== | ||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 21:37, 18 February 2023
Spreadr1 | |
---|---|
Description | Spreads damg to adj panls |
Full name | Spreader 1 |
Class | Standard |
Library # | 9 |
Element | Null Null |
Attack power | 30 |
Codes | L M N * |
MB | 10 (max 5 copies) |
Part of program advances | H-Burst |
Spreadr2 | |
---|---|
Description | Spreads damg to adj panls |
Full name | Spreader 2 |
Class | Standard |
Library # | 10 |
Element | Null Null |
Attack power | 60 |
Codes | A B C * |
MB | 18 (max 5 copies) |
Part of program advances | H-Burst |
Spreadr3 | |
---|---|
Description | Spreads damg to adj panls |
Full name | Spreader 3 |
Class | Standard |
Library # | 11 |
Element | Null Null |
Attack power | 90 |
Codes | Q R S * |
MB | 26 (max 4 copies) |
Part of program advances | H-Burst |
The Spreader series consists of Real Time chip that fire an invisible projectiles ahead in a straight line. They deal File:Element 6 Null.png Null element damage. They deal Flinching damage. On impact, they damage surrounding panels.
Notes
- The Invisible + Barrier interaction causes the projectiles to go through the opponent and miss.
Frame Data
- Counter frames
Spreadr1 | ||||
---|---|---|---|---|
Startup | Active | Recovery | Total | Counter Frames |
3 | 4-26 | 27-38 | 38 |
Spreadr2 | ||||
---|---|---|---|---|
Startup | Active | Recovery | Total | Counter Frames |
3 | 4-26 | 27-38 | 38 |
Spreadr3 | ||||
---|---|---|---|---|
Startup | Active | Recovery | Total | Counter Frames |
3 | 4-26 | 27-38 | 38 |
Competitive Overview
Spreader Chips see almost no competitive play. They are low on damage and do not have much use in terms of chip utility.
Spreader 1, 2 and 3 can form the