Spreader chip series (BN6): Difference between revisions

Chip series (BN6)
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! {{Chip|6|Spreader 1}}
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! Startup!! Active!! Recovery !! Total !! Counter Frames
! Startup!! Active!! Recovery !! Total !! Counter Frames
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! {{Chip|6|Spreader 2}}
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! Startup!! Active!! Recovery !! Total !! Counter Frames
! Startup!! Active!! Recovery !! Total !! Counter Frames
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! {{Chip|6|Spreader 3}}
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! Startup!! Active!! Recovery !! Total !! Counter Frames
! Startup!! Active!! Recovery !! Total !! Counter Frames

Revision as of 14:46, 26 February 2023

Chip 6 Standard 009.png
Chip Icon 6 Standard 009.png Spreadr1
DescriptionSpreads damg to adj panls
Full nameSpreader 1
ClassStandard
Library #9
ElementNull Null
Attack power30
CodesL M N *
MB10 (max 5 copies)
Part of program advancesH-Burst
Chip 6 Standard 010.png
Chip Icon 6 Standard 010.png Spreadr2
DescriptionSpreads damg to adj panls
Full nameSpreader 2
ClassStandard
Library #10
ElementNull Null
Attack power60
CodesA B C *
MB18 (max 5 copies)
Part of program advancesH-Burst
Chip 6 Standard 011.png
Chip Icon 6 Standard 011.png Spreadr3
DescriptionSpreads damg to adj panls
Full nameSpreader 3
ClassStandard
Library #11
ElementNull Null
Attack power90
CodesQ R S *
MB26 (max 4 copies)
Part of program advancesH-Burst


The Spreader series consists of Real Time chip that fire an invisible projectiles ahead in a straight line. They deal File:Element 6 Null.png Null element damage. They deal Flinching damage. On impact, they damage surrounding panels.

Notes

Frame Data

  • Counter frames
Chip Icon 6 Standard 009.png Spreadr1
Startup Active Recovery Total Counter Frames
Chip Icon 6 Standard 010.png Spreadr2
Startup Active Recovery Total Counter Frames
Chip Icon 6 Standard 011.png Spreadr3
Startup Active Recovery Total Counter Frames


Competitive Overview

Spreader Chips see almost no competitive play. They are low on damage and do not have much use in terms of chip utility.

Spreader 1, 2 and 3 can form the Chip Icon 6 Program advance 019.png H-Burst PA. This could make it easier for some builds to use spreader 1 rather than 3 if the focus was using the PA.

Counterplay