(rebuild series data) Tag: Manual revert |
No edit summary |
||
Line 20: | Line 20: | ||
}} | }} | ||
Bass will never hit outside the enemy’s initial 3x3 area. Bass will also not attack panels in the same column Bass is hovering on (or columns behind him). Shooting Buster does not hit broken/hole panels. Bass will never hit any specific panel more than 8 times. | Bass will never hit outside the enemy’s initial 3x3 area. Bass will also not attack panels in the same column Bass is hovering on (or columns behind him). Shooting Buster (it is not called "buster rake") does not hit broken/hole panels. Bass will never hit any specific panel more than 8 times. | ||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 04:56, 17 March 2023
Bass | |
---|---|
Description | Buster rake wide enmy area |
Full name | Bass |
Class | Giga |
Library # | 1G |
Element | Null Null |
Attack power | 60 |
Codes | F |
MB | 95 (max 1 copy) |
Part of program advances | Darkness |
Bass will never hit outside the enemy’s initial 3x3 area. Bass will also not attack panels in the same column Bass is hovering on (or columns behind him). Shooting Buster (it is not called "buster rake") does not hit broken/hole panels. Bass will never hit any specific panel more than 8 times.