Bubble Star chip series (BN6): Difference between revisions

Chip series (BN6)
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The fast-moving nature of {{Chip|6|Bubble Star 3}} makes it very hard to dodge. It can also be Chip Charged by [[Aqua Cross]] to break {{Chip|6|Life Aura}}.
The fast-moving nature of {{Chip|6|Bubble Star 3}} makes it very hard to dodge. It can also be Chip Charged by [[Aqua Cross]] to break {{Chip|6|Life Aura}}.


If the enemy is pushed back by [[Statuses_(BN6)#Bubbled|Big drag]], they can be caught in Bubble Star's path multiple times. Hence, {{Chip|6|Wind Racket}} and {{Chip|6|Bubble Star 1}} is a dangerous combo that can deal lots of damage, especially when the user has area disadvantage and the enemy is in their front column.
If the enemy is [[Statuses_(BN6)#Big drag|knocked back all the way]], they can be caught in Bubble Star's path multiple times. Hence, {{Chip|6|Wind Racket}} and {{Chip|6|Bubble Star 1}} is a dangerous combo that can deal lots of damage, especially when the user has area disadvantage and the enemy is in their front column.
===Counterplay===
===Counterplay===
If the enemy is [[Statuses_(BN6)#Bubbled|Bubbled]] at the end of the turn, the opponent can change into a Cross or Beast Out to remove the status.
If the enemy is [[Statuses_(BN6)#Bubbled|Bubbled]] at the end of the turn, the opponent can change into a Cross or Beast Out to remove the status.

Revision as of 20:06, 25 March 2023

Chip 6 Standard 026.png
Chip Icon 6 Standard 026.png BblStar1
DescriptionSeals an enemy in a bubble.
Full nameBubble Star 1
ClassStandard
Library #26
ElementAqua Aqua
Attack power60
CodesB E T
MB30 (max 3 copies)
Chip 6 Standard 027.png
Chip Icon 6 Standard 027.png BblStar2
DescriptionSeals an enemy in a bubble.
Full nameBubble Star 2
ClassStandard
Library #27
ElementAqua Aqua
Attack power80
CodesC L V
MB38 (max 3 copies)
Chip 6 Standard 028.png
Chip Icon 6 Standard 028.png BblStar3
DescriptionSeals an enemy in a bubble.
Full nameBubble Star 3
ClassStandard
Library #28
ElementAqua Aqua
Attack power100
CodesG R S
MB46 (max 2 copies)

The Bubble Star series is a Real Time chip that fires a StarFish across the battlefield. It starts from the panel in front of the user, then it alternates between upward and downward movements. It deals Element 6 Aqua.png Aqua element damage and inflicts the unique Bubbled status.

Notes

  • The Bubbled status lasts 150 frames or until an attack lands.
  • The same Bubble Star can hit an enemy multiple times. However, being hit by Bubble Star twice will remove the Bubbled status from the first hit, and the enemy can immediately move again.
  • Chip Icon 6 Standard 192.png WhiCapsl can be added to Bubble Star, but it will have no effect.
  • Different from other Element 6 Aqua.png Aqua element attacks, if the enemy gets hit by Bubble Star on an Ice Panel directly in front of the user, they will be Bubbled instead of Frozen.
  • Hitting an enemy player-controlled object (e.g. Chip Icon 6 Standard 149.png Fanfare) with damage equal to or greater than its HP will destroy the object and the Bubble Star will continue moving. Hitting a neutral object (e.g. Chip Icon 6 Standard 138.png RockCube) with damage equal to or greater than its HP will destroy the object and the Bubble Star will disappear.
  • Using Bubble Star in Beast Out can cause for unexpected targeting behavior:
    • When the user is directly in front of the enemy, the user stays in place.
    • When the user is on the enemy's row, the user Beast Jumps one panel forward.
    • When the user is not on the enemy's row, the user Beast Jumps to the panel connecting the user's column and the enemy's row.
    • When the user is behind the enemy, the user Beast Jumps to directly in front of the enemy.

Frame Data

Different versions of Bubble Star move at different speeds, with Chip Icon 6 Standard 026.png BblStar1 being the slowest and Chip Icon 6 Standard 028.png BblStar3 the fastest.

All versions of Bubble Star have a 3 frame startup. Using Bubble Star in Beast Out causes the user to spend 4 frames to Beast Jump (regardless of positioning), resulting in a 7 frame startup.

After spawning, Bubble Star moves to the upper panel on the same column. Next, it repeatedly moves to the next column and travels downwards for three panels, then moves to the next column and travels upwards for three panels, until it leaves the last column.

Chip Icon 6 Standard 026.png BblStar1
Startup Active Recovery Total Counter Frames
3 4-122 5-33 122
8-16 17-25 61-69 70-78 114-122
start 4-7 26-34 52-60 79-87 105-113
35-42 43-51 88-96 97-104
Chip Icon 6 Standard 027.png BblStar2
Startup Active Recovery Total Counter Frames
3 4-82 5-33 82
7-11 12-17 42-47 48-52 77-82
start 4-6 18-23 36-41 53-58 71-76
24-29 30-35 59-65 66-70
Chip Icon 6 Standard 028.png BblStar3
Startup Active Recovery Total Counter Frames
3 4-62 5-33 62
6-9 10-13 32-36 37-39 58-62
start 4-5 14-18 27-31 40-44 53-57
19-22 23-26 45-49 50-52

Competitive Overview

The Bubbled status causes affected enemies to receive double damage from Element 6 Elec.png Elec element attacks such as Elec Cross's Charge Shot, Chip Icon 6 Standard 032.png DolThdr3 and Chip Icon 6 Standard 124.png ElecDrgn. This status also acts as a form of disable for combos.

The fast-moving nature of Chip Icon 6 Standard 028.png BblStar3 makes it very hard to dodge. It can also be Chip Charged by Aqua Cross to break Chip Icon 6 Standard 184.png LifeAur.

If the enemy is knocked back all the way, they can be caught in Bubble Star's path multiple times. Hence, Chip Icon 6 Standard 079.png WindRack and Chip Icon 6 Standard 026.png BblStar1 is a dangerous combo that can deal lots of damage, especially when the user has area disadvantage and the enemy is in their front column.

Counterplay

If the enemy is Bubbled at the end of the turn, the opponent can change into a Cross or Beast Out to remove the status.

An enemy with Status Guard (e.g. Tomahawk Cross) cannot be Bubbled.

If the user cannot access their middle row, Bubble Star can be avoided by standing one row apart from the user.

An enemy with Warp Step Bug can dodge Bubble Star if they move from their rightmost to their leftmost column (from the user's perspective) with good timing.