Elec Pulse chip series (BN6): Difference between revisions

Chip series (BN6)
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==Elec Pulse 2==
==Elec Pulse 2==
'''Elec Pulse 2''' [[Statuses (BN6)#Drag|small pulls]] the enemy towards the user. Elec Pulse 2 has no endlag and can be chained into other chips.
'''Elec Pulse 2''' [[Statuses (BN6)#Drag|small pulls]] the enemy towards the user. Elec Pulse 2 does not require the user to remain in place for the duration of its hitbox and can be chained into other chips.
 
In Battle Network Legacy Collection, this has been changed such that the user must remain in place for the duration of its hitbox akin to Elec Pulse 1 and Elec Pulse 3.


==Elec Pulse 3==
==Elec Pulse 3==

Revision as of 21:56, 5 May 2023

Chip 6 Standard 033.png
Chip Icon 6 Standard 033.png ElcPuls1
DescriptionSprd elec puls that paralyzes
Full nameElec Pulse 1
ClassStandard
Library #33
ElementElec Elec
Attack power100
CodesJ L S
MB32 (max 3 copies)
Part of program advancesDestPuls
Chip 6 Standard 034.png
Chip Icon 6 Standard 034.png ElcPuls2
DescriptionSprd elec pulse.Pul enemy in.
Full nameElec Pulse 2
ClassStandard
Library #34
ElementElec Elec
Attack power120
CodesA E J
MB36 (max 3 copies)
Part of program advancesDestPuls
Chip 6 Standard 035.png
Chip Icon 6 Standard 035.png ElcPuls3
DescriptionSprd elec puls. Hit w/HP bug.
Full nameElec Pulse 3
ClassStandard
Library #35
ElementElec Elec
Attack power140
CodesA J S
MB40 (max 2 copies)
Part of program advancesDestPuls, MstrCros

Invis-piercing. Elec Pulse can only damage once. For instance, if an enemy is hit, they cannot be damaged again when entering another panel. If an object is hit, the enemy can walk through the pulse without consequence. If an object and enemy are hit at the same time, they both take damage. All three chips will cause flinching (for Elec Pulse 1, this can only be seen if the enemy has Status Guard).

Elec Pulse 1

Elec Pulse 1 paralyzes the enemy for 90 frames.

Elec Pulse 2

Elec Pulse 2 small pulls the enemy towards the user. Elec Pulse 2 does not require the user to remain in place for the duration of its hitbox and can be chained into other chips.

In Battle Network Legacy Collection, this has been changed such that the user must remain in place for the duration of its hitbox akin to Elec Pulse 1 and Elec Pulse 3.

Elec Pulse 3

Elec Pulse 3 gives Battle HP Bug and applies flashing.