Circle Gun (BN6): Difference between revisions

Chip series (BN6)
No edit summary
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Does not hit targets on broken/hole panels. When the enemy’s field only consists of a single column, the center panel will always be hit twice regardless of where the cursor was stopped.
Does not hit targets on broken/hole panels. When the enemy’s field only consists of a single column, the center panel will always be hit twice regardless of where the cursor was stopped.
Circlegun timeout position
-2
-1
0
+1
+2
O|OOOOX
O|OOOOX
O|OOOXX
OO|XXXO
OO|XOOO
OO|OOOO
OOO|OXX
OOO|OOX
OOO|OOX
OOOO|XO
OOOO|XO
OOOO|XX
OOOOO|X
OOOOO|X
OOOOO|X


{| class="wikitable"
|+ Circlegun timeout position
|-
! -2 !! -1 !! 0 !! +1 !! +2
|-
|
O | O O O O X<br>
O | O O O O X<br>
O | O O O X X<br>
|
O O | X X X O<br>
O O | X O O O<br>
O O | O O O O<br>
|
O O O | O X X<br>
O O O | O O X<br>
O O O | O O X<br>
|
O O O O | X O<br>
O O O O | X O<br>
O O O O | X X<br>
|
O O O O O | X<br>
O O O O O | X<br>
O O O O O | X<br>
|}


{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Latest revision as of 03:24, 20 May 2023

Chip 6 Standard 137.png
Chip Icon 6 Standard 137.png CircGun
DescriptionStop sght w/Button and attck
Full nameCircle Gun
ClassStandard
Library #137
ElementCursor Cursor
Attack power150
CodesP T V
MB35 (max 3 copies)

Does not hit targets on broken/hole panels. When the enemy’s field only consists of a single column, the center panel will always be hit twice regardless of where the cursor was stopped.

Circlegun timeout position
-2 -1 0 +1 +2

O | O O O O X
O | O O O O X
O | O O O X X

O O | X X X O
O O | X O O O
O O | O O O O

O O O | O X X
O O O | O O X
O O O | O O X

O O O O | X O
O O O O | X O
O O O O | X X

O O O O O | X
O O O O O | X
O O O O O | X