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SlashMan’s signature chip. SlashMan will first travel to the bottom row, then spin forward until there is an enemy above him, at which point he will go up; after reaching the top row, he will go back to his original position. SlashMan is completely impossible to hit or target during this move. This chip will get boosted by SlashMan’s +50 effect but can’t be charged for a sonic boom. | SlashMan’s signature chip. SlashMan will first travel to the bottom row, then spin forward until there is an enemy above him, at which point he will go up; after reaching the top row, he will go back to his original position. SlashMan is completely impossible to hit or target during this move. This chip will get boosted by SlashMan’s +50 effect but can’t be charged for a sonic boom. | ||
3 ATK | |||
4 ATK | {| class="wikitable" | ||
5 ATK | |+Attack power | ||
140 | |- | ||
160 | ! 3 ATK || 4 ATK || 5 ATK | ||
|- | |||
| 140 || 160 || 180 | |||
|} | |||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Latest revision as of 04:05, 20 May 2023
RSlash | |
---|---|
Description | Slash an enmy whl revolving |
Full name | Rolling Slash |
Class | Fixed |
Library # | 3G |
Element | Sword |
Attack power | — |
Codes | S |
MB | 99 (max 1 copy) |
SlashMan’s signature chip. SlashMan will first travel to the bottom row, then spin forward until there is an enemy above him, at which point he will go up; after reaching the top row, he will go back to his original position. SlashMan is completely impossible to hit or target during this move. This chip will get boosted by SlashMan’s +50 effect but can’t be charged for a sonic boom.
3 ATK | 4 ATK | 5 ATK |
---|---|---|
140 | 160 | 180 |