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==Competitive Overview== | ==Competitive Overview== | ||
Due to the consistent frame data for the Rolling Log series, Rolling Log 3 is the preffered choice, as it has the highest attack value out of the 3. Comming in [[List_of_chips_by_code_(BN6)#N|N-Code]], alongside other strong chips such as {{Chip|6|Neo Variable Sword}}, {{Chip|6|Gun del Sol 3}} and {{Chip|6|Air Raid 3}}, as well as the giga chip {{Chip|6|Meteor Knuckle}}, it can be used for additional damage in between a combo thanks to its non-[[Statuses_(BN6)_#Flashing|Flashing]] property. Especially in combination with [[Tomahawk_Cross|Tomahawk Cross]] for the x2 chip charge, it can deal up to 360 damage if both logs hit the opponent. | |||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 17:00, 20 August 2023
RlngLog1 | |
---|---|
Description | Send out 2 logs 2panl fwd |
Full name | Rolling Log 1 |
Class | Standard |
Library # | 42 |
Element | Wood |
Attack power | 50 |
Codes | I K P |
MB | 14 (max 5 copies) |
RlngLog2 | |
---|---|
Description | Send out 2 logs 2panl fwd |
Full name | Rolling Log 2 |
Class | Standard |
Library # | 43 |
Element | Wood |
Attack power | 70 |
Codes | E Q Z |
MB | 26 (max 4 copies) |
RlngLog3 | |
---|---|
Description | Send out 2 logs 2panl fwd |
Full name | Rolling Log 3 |
Class | Standard |
Library # | 44 |
Element | Wood |
Attack power | 90 |
Codes | F N W |
MB | 38 (max 3 copies) |
The Rolling Log series are real time Wood chips. It spawns 2 logs that skip the column in front of the user and rolls along the row until it hits the first unit dealing non-Flashing but Flinching damage. It fails over holes if both the top and bottom of the log pass over two holes in a single column.
Depending on the row the chip is used, the range it covers varies:
- Top: Both logs cover top/center
- Center: One log covers top/center, one log covers bottom/center
- Bottom: Both logs cover bottom/center
Frame Data
All versions of Rolling Log share the same frame data:
- Have a 6 frame startup
- The second log spawns 14 frames after the first log.
- After the first column it takes between 12-13 to move from one panel to an another.
7-20 | 21-33 | 34-47 | 48-60 | ||
start | 7-20/21-34 | 21-33/35-47 | 34-47/48-61 | 48-60/62-74 | |
21-34 | 35-47 | 48-61 | 62-74 |
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
6 | 7-74 | 21-26 | 74 | ??? |
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
6 | 7-74 | 21-26 | 74 | ??? |
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
6 | 7-74 | 21-26 | 74 | ??? |
Competitive Overview
Due to the consistent frame data for the Rolling Log series, Rolling Log 3 is the preffered choice, as it has the highest attack value out of the 3. Comming in N-Code, alongside other strong chips such as NeoVari, GunDelS3 and AirRaid3, as well as the giga chip MetrKnuk, it can be used for additional damage in between a combo thanks to its non-Flashing property. Especially in combination with Tomahawk Cross for the x2 chip charge, it can deal up to 360 damage if both logs hit the opponent.