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'''Air Hockey''' is a Real Time chip that fires a zigzagging hockey puck across the battlefield. It deals 60 {{Element|6|Break}} element [[Flinching]] damage per hit. | |||
==Notes== | |||
===Movement rules=== | |||
* When Air Hockey is used from the top or middle row, it travels diagonally downward first. When Air Hockey is used from the bottom row, it travels diagonally upward first. | |||
* Air Hockey cannot re-enter player panels, except for during its first movement path. | |||
* Air Hockey's upward/downward movement must be maintained until it reaches the horizontal edge. | |||
<gallery mode="slideshow"> | |||
File:AirHockeyCorner.gif||When it collides with a corner, it is reflected. | |||
File:AirHockeyEdge.gif|When it collides with a horizontal edge of the field, it moves to a diagonically adjacent enemy panel in the opposite vertical direction, prioritizing maintaining horizontal direction. | |||
File:AirHockeyPanelCollide.gif|When it collides with a player panel, it moves to a diagonically adjacent enemy panel in the same vertical direction, prioritizing changing horizontal direction. | |||
File:AirHockeyPoof.gif | |||
</gallery> | |||
{{Navplate chips (BN6)}} | {{Navplate chips (BN6)}} |
Revision as of 17:52, 25 October 2023
AirHocky | |
---|---|
Description | Bounce the puck off walls |
Full name | Air Hockey |
Class | Standard |
Library # | 51 |
Element | Break |
Attack power | 60 |
Codes | L M N |
MB | 19 (max 5 copies) |
Chip lockout | 50 frames |
Part of program advances | PitHocky |
Air Hockey is a Real Time chip that fires a zigzagging hockey puck across the battlefield. It deals 60 Break element Flinching damage per hit.
Notes
Movement rules
- When Air Hockey is used from the top or middle row, it travels diagonally downward first. When Air Hockey is used from the bottom row, it travels diagonally upward first.
- Air Hockey cannot re-enter player panels, except for during its first movement path.
- Air Hockey's upward/downward movement must be maintained until it reaches the horizontal edge.