Air Hockey (BN6): Difference between revisions

Chip series (BN6)
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* When Air Hockey is used from the top or middle row, it travels diagonally downward first. When Air Hockey is used from the bottom row, it travels diagonally upward first.
* When Air Hockey is used from the top or middle row, it travels diagonally downward first. When Air Hockey is used from the bottom row, it travels diagonally upward first.
* Air Hockey cannot re-enter player panels, except for during its first movement path.
* Air Hockey cannot re-enter player panels, except for during its first movement path.
* Air Hockey's upward/downward movement must be maintained until it reaches the horizontal edge.
* Air Hockey's upward/downward movement must be maintained until it reaches the '''horizontal''' edge.
<gallery mode="slideshow">
<gallery mode="slideshow">
File:AirHockeyCorner.gif||When it collides with a corner, it is reflected.
File:AirHockeyCorner.gif||When Air Hockey collides with a field's corner, it is reflected.
File:AirHockeyEdge.gif|When it collides with a horizontal edge of the field, it moves to a diagonically adjacent enemy panel in the opposite vertical direction, prioritizing maintaining horizontal direction.
File:AirHockeyEdge.gif|When Air Hockey collides with a field's horizontal edge, it moves to a diagonically adjacent enemy panel in the opposite vertical direction, prioritizing maintaining horizontal direction. When Air Hockey collides with a field's vertical edge, it must move to the diagonally adjacent enemy panel in the same vertical direction.  
File:AirHockeyPanelCollide.gif|When it collides with a player panel, it moves to a diagonically adjacent enemy panel in the same vertical direction, prioritizing changing horizontal direction.  
File:AirHockeyPanelCollide.gif|When Air Hockey collides with the player's panel corner, it moves to a diagonically adjacent enemy panel in the same vertical direction, prioritizing maintaining horizontal direction.  
File:AirHockeyPoof.gif
File:AirHockeyPoof.gif|If there is no diagonally adjacent enemy panel in the appropriate vertical direction, Air Hockey disappears.
</gallery>
</gallery>


{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Revision as of 18:36, 25 October 2023

Chip 6 Standard 051.png
Chip Icon 6 Standard 051.png AirHocky
DescriptionBounce the puck off walls
Full nameAir Hockey
ClassStandard
Library #51
ElementBreak Break
Attack power60
CodesL M N
MB19 (max 5 copies)
Chip lockout50 frames
Part of program advancesPitHocky

Air Hockey is a Real Time chip that fires a zigzagging hockey puck across the battlefield. It deals 60 Element 6 Break.png Break element Flinching damage per hit.

Notes

Movement rules

  • When Air Hockey is used from the top or middle row, it travels diagonally downward first. When Air Hockey is used from the bottom row, it travels diagonally upward first.
  • Air Hockey cannot re-enter player panels, except for during its first movement path.
  • Air Hockey's upward/downward movement must be maintained until it reaches the horizontal edge.