ProtoMan chip series (BN6): Difference between revisions

Chip series (BN6)
(Added ProtoMan first draft)
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The 290 capped damage of {{Chip|6|ProtoMan SP}} is valuable on its own without any damage boosts, considering 290 is just enough to avoid the 300 damage threshold that would give away the [[Statuses_(BN6)#Anger|Anger]] status.
The 290 capped damage of {{Chip|6|ProtoMan SP}} is valuable on its own without any damage boosts, considering 290 is just enough to avoid the 300 damage threshold that would give away the [[Statuses_(BN6)#Anger|Anger]] status.


ProtoMan along with the '''BlastMan chip series''', the other B code Navi, deals very good damage and provides coverage versus [[Tengu Cross]] and [[Tomahawk Cross]], two incredibly threatening crosses available to Falzar version players. Furthermore, they can be used in a combo with following {{Chip|6|Grab Banish}}. If the enemy was not already [[Statuses_(BN6)#Flashing|Flashing]], after Grab Banish connects and begins [[Statuses_(BN6)#Big drag|knocking back the enemy all the way]], ProtoMan SP and {{Chip|6|BlastMan SP}} can be used during the knockback. This will NOT give the enemy flashing until the knockback is over and they gain flashing due to Grab Banish.
ProtoMan along with the '''BlastMan chip series''', the other B code Navi, deals very good damage and provides coverage versus [[Tengu Cross]] and [[Tomahawk Cross]], two incredibly threatening crosses available to Falzar version players. Furthermore, they can be used in a combo with following {{Chip|6|Grab Banish}}. If the enemy was not already [[Statuses_(BN6)#Flashing|Flashing]], after Grab Banish connects and begins [[Statuses_(BN6)#Big drag|knocking back the enemy all the way]], ProtoMan SP and {{Chip|6|BlastMan SP}} can be used immediately after the other during the knockback. This will NOT give the enemy flashing until the knockback is over and they gain flashing due to Grab Banish.


===Counterplay===
===Counterplay===

Revision as of 18:12, 6 July 2024

Chip 6 Mega 004.png
Chip Icon 6 Mega 004.png ProtoMan
DescriptionMove in and slice the enemy
Full nameProtoMan
ClassMega
Library #4
ElementSword Sword
Attack power150
CodesB *
MB41 (max 2 copies)
Part of program advancesTwinLdrs
Chip 6 Mega 005.png
Chip Icon 6 Mega 005.png ProtoMnEX
DescriptionMove in and slice the enemy
Full nameProtoMan EX
ClassMega
Library #5
ElementSword Sword
Attack power170
CodesB
MB53 (max 1 copy)
Chip 6 Mega 006.png
Chip Icon 6 Mega 006.png ProtoMnSP
DescriptionMove in and slice the enemy
Full nameProtoMan SP
ClassMega
Library #6
ElementSword Sword
Attack power290
CodesB
MB68 (max 1 copy)
Part of program advancesDblHero, TwinLdrs

The ProtoMan chip series are Screen-dimming Mega chips that summon ProtoMan to teleport directly in front of the enemy and deal one Wide Sword range hit of Element 6 Sword.png Sword element Flinching damage.

  • Chip Icon 6 Mega 004.png ProtoMan deals 150 damage.
  • Chip Icon 6 Mega 005.png ProtoMnEX deals 170 damage.
  • Chip Icon 6 Mega 006.png ProtoMnSP deals 190-290 damage, depending on the player’s ProtoMan SP fight busting record.

ProtoMan cannot be used over broken/hole panels.

ProtoMan cannot teleport and attack the enemy if they are on/behind the user's column, or they are standing directly behind an object or a broken/hole panel.

Chip Icon 6 Mega 004.png ProtoMan in * code forms the PA Chip Icon 6 Program advance 029.png TwinLdrs. Chip Icon 6 Mega 006.png ProtoMnSP forms the PAs Chip Icon 6 Program advance 029.png TwinLdrs and Chip Icon 6 Program advance 025.png DblHero.

Competitive Overview

The ProtoMan chip series is a fairly reliable source of Element 6 Sword.png Sword element damage. As such, Chip Icon 6 Mega 004.png ProtoMan in * code and Chip Icon 6 Mega 006.png ProtoMnSP (both on or off of B code) are always worth considering when players need Sword element damage in their build.

The 290 capped damage of Chip Icon 6 Mega 006.png ProtoMnSP is valuable on its own without any damage boosts, considering 290 is just enough to avoid the 300 damage threshold that would give away the Anger status.

ProtoMan along with the BlastMan chip series, the other B code Navi, deals very good damage and provides coverage versus Tengu Cross and Tomahawk Cross, two incredibly threatening crosses available to Falzar version players. Furthermore, they can be used in a combo with following Chip Icon 6 Standard 166.png GrabBnsh. If the enemy was not already Flashing, after Grab Banish connects and begins knocking back the enemy all the way, ProtoMan SP and Chip Icon 6 Mega 024.png BlastMnSP can be used immediately after the other during the knockback. This will NOT give the enemy flashing until the knockback is over and they gain flashing due to Grab Banish.

Counterplay

If the enemy expects ProtoMan, they simply need to hide behind a broken/hole panel or an object.

In response to the user's ProtoMan, the enemy can cut in with

  • chips that break panels directly in front of them (e.g. Chip Icon 6 Standard 136.png Magnum, Chip Icon 6 Standard 169.png Geddon) to disable ProtoMan's attack
  • Chip Icon 6 Standard 190.png AntiSwrd to not only negate the damage, but also potentially deal back 300 Element 6 Sword.png Sword element damage of their own

A Tengu Cross user with full area lock and Chip Icon 6 Standard 149.png Fanfare can completely protect themselves from ProtoMan by only stepping out of Fanfare when they have invulnerability.