Geddon (BN6): Difference between revisions

Chip series (BN6)
m (Text replacement - "\|class=(Standard|Mega|Giga|Link Navi signature)" to "|class=$1 |librarysection=$1")
m (Text replacement - "Navplate chips 6" to "Navplate chips (BN6)")
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Changes all panels into Broken Panels, except for panels that are already Broken Panels, permanent Hole Panels, and panels occupied by players or objects. Panels occupied by players and objects are instead changed into Cracked Panels. There is a frame perfect interaction that allows thrown objects to land yet the panel they land on gets broken anyway.
Changes all panels into Broken Panels, except for panels that are already Broken Panels, permanent Hole Panels, and panels occupied by players or objects. Panels occupied by players and objects are instead changed into Cracked Panels. There is a frame perfect interaction that allows thrown objects to land yet the panel they land on gets broken anyway.


{{Navplate chips 6}}
{{Navplate chips (BN6)}}

Revision as of 19:37, 19 October 2022

Chip 6 Standard 169.png
Chip Icon 6 Standard 169.png Geddon
DescriptionBreaks all empty panels
ClassStandard
Library #169
ElementNull Null
Attack power
CodesA L R *
MB47 (max 2 copies)

Changes all panels into Broken Panels, except for panels that are already Broken Panels, permanent Hole Panels, and panels occupied by players or objects. Panels occupied by players and objects are instead changed into Cracked Panels. There is a frame perfect interaction that allows thrown objects to land yet the panel they land on gets broken anyway.