Barrier chip series (BN6): Difference between revisions

Chip series (BN6)
(Add internal ID and sort order)
(Fix internal ID and sort order)
Tag: Reverted
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=178
|internalid=178
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=179
|internalid=179
Line 36: Line 40:


{{Infobox chip
{{Infobox chip
|gamenumber=6
|{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=180
|internalid=180

Revision as of 06:01, 20 October 2022

{{Infobox chip |gamenumber=6

|

Chip 6 Standard 180.png
Chip Icon 6 Standard 180.png Barrier
DescriptionNullifies 10 HP of damage
ClassStandard
Library #180
ElementNull Null
Attack power
CodesA F R *
MB7 (max 5 copies)

{{Infobox chip |gamenumber=6

|

Chip 6 Standard 181.png
Chip Icon 6 Standard 181.png Barr100
DescriptionNullifies 100 HP of damage
ClassStandard
Library #181
ElementNull Null
Attack power
CodesH O Y
MB30 (max 3 copies)

{{Infobox chip |gamenumber=6

|

Chip 6 Standard 182.png
Chip Icon 6 Standard 182.png Barr200
DescriptionNullifies 200 HP of damage
ClassStandard
Library #182
ElementNull Null
Attack power
CodesK U W
MB52 (max 1 copy)

Does not wear off. Barriers must be blown off by wind or acquire enough accumulated damage to be destroyed. If Barrier is used while invisible, some strange events occur. Chips that deal damage upon impact such a CornShot would not deal damage to the Barrier. Meanwhile, attacks with lasting hitboxes like ElecCross and DollThunder will almost instantly remove the Barrier when they normally wouldn’t. Normal Mega Buster shots & Beast Buster deal damage to Barriers twice while Megaman is flashing. If the damage from a FlashBomb 3 destroys a Barrier, then the blind status will be inflicted without the Barrier being able to block it.