(Fix internal ID and sort order) Tag: Reverted |
(Fix internal ID and sort order) Tag: Manual revert |
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=144 | |internalid=144 | ||
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=200 | |internalid=200 | ||
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |gamenumber=6 | ||
|internalid=201 | |internalid=201 |
Revision as of 06:09, 20 October 2022
TimeBom1 | |
---|---|
Description | Explodes 3 seconds later |
Class | Standard |
Library # | 145 |
Element | Summon |
Attack power | 150 |
Codes | F G H |
MB | 20 (max 4 copies) |
Chip lockout | 30 frames |
Part of program advances | TimeBom+ |
TimeBom2 | |
---|---|
Description | Explodes 3 seconds later |
Class | Standard |
Library # | 146 |
Element | Summon |
Attack power | 190 |
Codes | C D E |
MB | 30 (max 3 copies) |
Chip lockout | 30 frames |
Part of program advances | TimeBom+ |
TimeBom3 | |
---|---|
Description | Explodes 3 seconds later |
Class | Standard |
Library # | 147 |
Element | Summon |
Attack power | 230 |
Codes | L M N |
MB | 37 (max 3 copies) |
Chip lockout | 30 frames |
Part of program advances | TimeBom+ |
They have 50HP and explode after 180f (3 seconds) to deal damage to everything in the area they are in. Spawns in the same row as the user, & on the front of the opponent’s area. If the panel is occupied, it will attempt to spawn on the first available panel in row. Can spawn behind the enemy if that is the first free panel it can spawn on. Blocks wind gusts. They have 30f chip lockout which starts after the TimeFreeze ends. Change from previous game: TimeBomb will always only spawn in the same row as MegaMan.