{{Infobox chip |gamenumber=6
|
AirSpin1 | |
---|---|
Description | Spits out hurricane attack |
Class | Standard |
Library # | 131 |
Element | Wind |
Attack power | 50 |
Codes | F G R |
MB | 22 (max 4 copies) |
{{Infobox chip |gamenumber=6
|
AirSpin2 | |
---|---|
Description | Spits out hurricane attack |
Class | Standard |
Library # | 132 |
Element | Wind |
Attack power | 50 |
Codes | A L T |
MB | 29 (max 4 copies) |
{{Infobox chip |gamenumber=6
|
AirSpin3 | |
---|---|
Description | Spits out hurricane attack |
Class | Standard |
Library # | 133 |
Element | Wind |
Attack power | 50 |
Codes | N O T |
MB | 36 (max 3 copies) |
400 HP. Spins once every 10f. Spins an additional time for each time it gets hit with a Wind attack. AirSpin ignores Holy Panels when taking damage. If they collide with the enemy they will deal their base damage and explode. This counts as wind damage and can remove barriers.
AirSpin 1 hits 2 times and lasts for 25f , AirSpin 2 hits 3 times and lasts for 35f, AirSpin 3 hits 4 times and lasts for 45f.
Change from previous game: AirSpin is now an object the user can hit.