ElcPuls1 | |
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Description | Sprd elec puls that paralyzes |
Full name | Elec Pulse 1 |
Class | Standard |
Library # | 33 |
Element | Elec |
Attack power | 100 |
Codes | J L S |
MB | 32 (max 3 copies) |
Part of program advances | DestPuls |
ElcPuls2 | |
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Description | Sprd elec pulse.Pul enemy in. |
Full name | Elec Pulse 2 |
Class | Standard |
Library # | 34 |
Element | Elec |
Attack power | 120 |
Codes | A E J |
MB | 36 (max 3 copies) |
Part of program advances | DestPuls |
ElcPuls3 | |
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Description | Sprd elec puls. Hit w/HP bug. |
Full name | Elec Pulse 3 |
Class | Standard |
Library # | 35 |
Element | Elec |
Attack power | 140 |
Codes | A J S |
MB | 40 (max 2 copies) |
Part of program advances | DestPuls, MstrCros |
Invis-piercing. Elec Pulse can only damage once. For instance, if an enemy is hit, they cannot be damaged again when entering another panel. If an object is hit, the enemy can walk through the pulse without consequence. If an object and enemy are hit at the same time, they both take damage. All three chips will cause flinching (for Elec Pulse 1, this can only be seen if the enemy has Status Guard).
Elec Pulse 1
Elec Pulse 1 paralyzes the enemy for 90 frames.
Elec Pulse 2
Elec Pulse 2 small pulls the enemy towards the user. Elec Pulse 2 does not require the user to remain in place for the duration of its hitbox and can be chained into other chips.
In Battle Network Legacy Collection, this has been changed such that the user must remain in place for the duration of its hitbox akin to Elec Pulse 1 and Elec Pulse 3.
Elec Pulse 3
Elec Pulse 3 gives Battle HP Bug and applies flashing.