RskyHny1 | |
---|---|
Description | Bees attk whle hive defending |
Full name | Risky Honey 1 |
Class | Standard |
Library # | 39 |
Element | Wood |
Attack power | 10 |
Codes | B G S |
MB | 21 (max 4 copies) |
RskyHny2 | |
---|---|
Description | Bees attk whle hive defending |
Full name | Risky Honey 2 |
Class | Standard |
Library # | 40 |
Element | Wood |
Attack power | 15 |
Codes | C R V |
MB | 28 (max 4 copies) |
RskyHny3 | |
---|---|
Description | Bees attk whle hive defending |
Full name | Risky Honey 3 |
Class | Standard |
Library # | 41 |
Element | Wood |
Attack power | 20 |
Codes | A D M |
MB | 35 (max 3 copies) |
Part of program advances | MstrCros |
The Risky Honey series is a Real Time chip that protects the user from most non- Fire element attacks and sends out a swarm of bees.
The swarm deals Wood element, Flinching, and non-Flashing damage. Each swarm hits for a maximum of 5 times. Any blocked attacks by the hive will send out another swarm up to 3 times, after which the chip ends early.
Each swarm can change direction up to 2 times as they attempt to follow the their target, after which they continue in the direction they are flying. Once a swarm hits a target, it will move with the target as it continues hitting them. The travel speed of the swarms increases with chip rank.
- RskyHny1 deals 10 damage per hit.
- RskyHny2 deals 15 damage per hit.
- RskyHny3 deals 20 damage per hit.
When used in Beast Out:
Notes
- Fire attacks do not end Risky Honey early unless the user Flinches, is CC'd, or is decrossed. Time Freeze Fire element attacks will not Flash or Flinch while the hive is up. Real-Time Fire element attacks will still Flash and Flinch unless they cause a decross, in which case they will not Flash or Flinch.
- The following attacks cause an HP drain, and would not get blocked by Risky Honey: Poison panels, Anubis and 's drain, series and AntiRecv
- Cursor element attacks will still destroy traps even when blocked with the hive.
- Swarms will hit an obstacle only 1 time rather than the usual 5.
- Swarms will occasionally fail to follow a hit target if the target moves off of it's panel on the same frame. This is often called "Lazy Bees".
- In the Japanese and Legacy Collection versions, there is a glitch that prevents Risky Honey from blocking attacks or sending out extra bees when used together with a trap. (More details needed.)
Frame Data
- All versions of Risky Honey share the same frame data for the hive.
- The travel speed of the swarms increases with each version.
- The hive lasts for 36 frames max.
- Attacks blocked within 10 frames of a swarm spawning will not spawn another swarm. This blocked attack does not affect the hive duration.
Swarm travel speed:
Hive block frames:
- Begins blocking damage: 1f
- Releases first set of bees: 3f
- Begins releasing extra bees on block: 5f
- Last block frame: 36f
- Actionable: 37f
Startup | Active | Recovery |
---|---|---|
- | 1 | 36 |
Competitive Overview
All versions of Risky Honey see play in their respective codes.