FireHit1 | |
---|---|
Description | Slams closest enemy |
Full name | Fire Hit 1 |
Class | Standard |
Library # | 105 |
Element | Fire |
Attack power | 60 |
Codes | D E F |
MB | 12 (max 5 copies) |
Chip lockout | 20 frames |
Part of program advances | FlmHook1 |
FireHit2 | |
---|---|
Description | Slams closest enemy |
Full name | Fire Hit 2 |
Class | Standard |
Library # | 106 |
Element | Fire |
Attack power | 120 |
Codes | R S T |
MB | 22 (max 4 copies) |
Chip lockout | 20 frames |
Part of program advances | FlmHook2 |
FireHit3 | |
---|---|
Description | Slams closest enemy |
Full name | Fire Hit 3 |
Class | Standard |
Library # | 107 |
Element | Fire |
Attack power | 180 |
Codes | A B C |
MB | 32 (max 3 copies) |
Chip lockout | 20 frames |
Part of program advances | FlmHook3, MstrCros |
Targets 3x3 panels ahead of MegaMan, spawning a hitbox on a panel if an enemy is occupying it. When used with BeastOut, can jump ahead and extend the range. FireHit hits on frame 15 after the A input for use. It has 20f chip lockout which starts when MegaMan returns to idle.