The Gun Del Sol series are Real Time chips that uses the power of the sun to deal damage over time. Gun Del Sol 1, 2, and 3 shines a 3 wide 1 deep ray of sunlight two panels ahead that normally deals 2 damage every frame. If Lan is in a location considered "outdoors", the sunlight deals 4 damage every frame instead. Gun Del Sol 1, 2, and 3 in total deal 120, 180, and 240 damage respectively if Lan is indoors, and 240, 360, and 480 damage in total if Lan is outdoors.
Gun Del Sol EX is a JP exclusive chip in the series that shines a 3 wide 2 deep ray of sunlight two panels ahead that deals 240 damage in total if Lan is indoors and 480 damage in total if Lan is outdoors.
Notes
The following overworld locations are considered "outdoors": ACDC - ACDC Town Expo - Expo Site Central - Central Town Seaside - Seaside Town, Aquarium 2, Auditorium Green - Green Town Sky - Admin, Sky Town Change
Unlike in BN4 and BN5, Gun Del Sol is not canceled by releasing the A button
The sunlight does not damage objects
Gun Del Sol's sunlight removes an enemy's Flashing status
The Gun Del Sol series is a reference to the Boktai series of games
If used in Beast Out, Megaman will always attempt to use the Gun Del Sol series in the middle row
The Gun Del Sol series does not deal damage to Barriers, but will instead deal damage directly to the opponent
As the Gun Del Sol series does not deal more than 10 damage per frame, the chips will not trigger AntiDmg
Frame Data
Gun Del Sol 1, 2, 3, and EX have an 8 frame startup. Starting frame 9, Gun Del Sol 1, 2, and 3 produce a 3 wide 1 deep area of sunlight 2 columns ahead of Megaman, and Gun Del Sol EX produces sunlight in a 3 wide 2 deep area also starting 2 columns ahead of Megaman. This sunlight lasts up to frame 68 for Gun Del Sol 1, 98 for Gun Del Sol 2, and 128 for Gun Del Sol 3 and EX. All Gun Del Sol chips have 12 recovery frames.