FireBrn1 | |
---|---|
Description | Crcks 3 sqrs ahd with fire |
Full name | Fire Burner 1 |
Class | Standard |
Library # | 19 |
Element | Fire |
Attack power | 70 |
Codes | F G H * |
MB | 8 (max 5 copies) |
Part of program advances | WideBrn1 |
FireBrn2 | |
---|---|
Description | Crcks 3 sqrs ahd with fire |
Full name | Fire Burner 2 |
Class | Standard |
Library # | 20 |
Element | Fire |
Attack power | 110 |
Codes | S T U |
MB | 21 (max 4 copies) |
Part of program advances | WideBrn2 |
FireBrn3 | |
---|---|
Description | Crcks 3 sqrs ahd with fire |
Full name | Fire Burner 3 |
Class | Standard |
Library # | 21 |
Element | Fire |
Attack power | 150 |
Codes | C D E |
MB | 34 (max 3 copies) |
Part of program advances | WideBrn3 |
The Fire Burner series are Real Time chips that hit in a 3x1 in front of MegaMan, cracking the panels and dealing Fire damage.
Notes
- PA Forms WideBrn1
- The panel changes on the same frame the fire dissapears.
Frame Data
- Has a 1 frame startup. The first, second, and third fires appear on frames 2, 6, and 10 respectively. On frames 32, 33, and 34, all fires dissapear in succession.
start | 2-32 | 6-33 | 10-34 | ||
Competitive Overview
FireBrn1 and FireBrn2 see no competitive play as they deal low damage and are not worth the chip space.
FireBrn3 sees play in Beast Rush E code folders, as it has very little startup and recovery. It's sometimes paired with CornSht2 on the same code for double damage on the grass it creates.