GrasSeed | |
---|---|
Description | Makes 9sq meadow 3sq ahead |
Full name | Grass Seed |
Class | Standard |
Library # | 67 |
Element | Wood |
Attack power | 10 |
Codes | A F S * |
MB | 19 (max 5 copies) |
Chip lockout | 10 frames |
IceSeed | |
---|---|
Description | Makes 9sq ice field 3sq ahead |
Full name | Ice Seed |
Class | Standard |
Library # | 68 |
Element | Aqua |
Attack power | 10 |
Codes | A L R * |
MB | 31 (max 3 copies) |
Chip lockout | 10 frames |
PoisSeed | |
---|---|
Description | Makes 9sq poisn swp 3sq ahead |
Full name | Poison Seed |
Class | Standard |
Library # | 69 |
Element | None |
Attack power | 10 |
Codes | H N P * |
MB | 37 (max 3 copies) |
Chip lockout | 10 frames |
Part of program advances | PoisPhar |
Seeds take 50f to land and change the panel type on the next frame. If seed lands, the 3x3 panels around it, except for permanent hole panels, turn into their corresponding panel type. Seeds have 10f chip lockout which starts when MegaMan returns to idle. Seeds change the panels after dealing damage.
However, if a seed hits an enemy or object, they receive 10 damage of the seed’s element and only the panel the seed landed on changes.