Doll Thunder chip series (BN6)

Chip series (BN6)
Revision as of 10:55, 4 April 2023 by Playerzero (talk | contribs)
Chip 6 Standard 030.png
Chip Icon 6 Standard 030.png DolThdr1
DescriptionA piercng thunder attack!
Full nameDoll Thunder 1
ClassStandard
Library #30
ElementElec Elec
Attack power120
CodesA E Q
MB24 (max 4 copies)
Chip 6 Standard 031.png
Chip Icon 6 Standard 031.png DolThdr2
DescriptionA piercng thunder attack!
Full nameDoll Thunder 2
ClassStandard
Library #31
ElementElec Elec
Attack power150
CodesC L P
MB31 (max 3 copies)

"thew" can not be assigned to a declared number type with value 32.

File:Chip 6 Standard 32the w.png
File:Chip Icon 6 Standard 32the w.png DolThdr3
DescriptionA piercng thunder attack!
Full nameDoll Thunder 3
ClassStandard
Library #32the w
ElementElec Elec
Attack power180
CodesB R V
MB38 (max 3 copies)

The Doll Thunder series is a Real Time chip that fires a thunderbolt in a straight line. It deals Element 6 Elec.png Elec element, Statuses_(BN6)#Flinching and Statuses_(BN6)#Flashing damage. Doll Thunder pirces objects and hits behind them. It behaves similarly to Elec Cross's Charge Shot.

  • Using Doll Thunder in Beast Out can cause for unexpected targeting behavior:
    • When the user is directly in front of the enemy, the user stays in place.
    • When the user is on the enemy's row, the user Beast Jumps one panel forward.
    • When the user is not on the enemy's row, the user Beast Jumps to the panel connecting the user's column and the enemy's row.
    • When the user is behind the enemy, the user Beast Jumps to the panel in front of the enemy.

Notes

Frame Data

All versions of Doll Thunder share the following frame data:

  • Have a 12 frame startup. Using Doll Thunder in Beast Out causes the user to spend 4 frames to Beast Jump (regardless of positioning), resulting in a 16 frame startup.
  • From frames 13 to 27 (17 to 31 in Beast Out), the thunderbolt hits all panels in front of the user.
Startup Active Recovery Total Counter Frames
12 13-27 14-33 33
start 13-27 13-27 13-27 13-27 13-27


Competitive Overview

The Doll Thunder series is often used in combination with the Bubble Star series to take advantage of the Bubbled status doubling Element 6 Elec.png Elec element damage. For example, Chip Icon 6 Standard 028.png BblStar3 when followed up with Chip Icon 6 Standard 032.png DolThdr3 deals 460 damage, an excellent amount of damage for just two chips.

Elec Cross's +50 damage boost to Element 6 Elec.png Elec element chips enables Chip Icon 6 Standard 031.png DolThdr2 and Chip Icon 6 Standard 032.png DolThdr3 to break Chip Icon 6 Standard 184.png LifeAur.

Counterplay

An enemy can avoid Doll Thunder by constantly moving up and down to stay away from the user's row. Avoiding the Bubble Star chip is often key in minimizing, or avoiding Doll Thunder damage. It is sometimes possible for the Bubble Star to hit the enemy twice which takes them out of the Bubbled status. This can lower the damage potential from the combo. Going to Beast Out can make it easier to land the Doll Thunder, but that also makes Bubble Star more difficult to land. This is one of the reasons why Chip Icon 6 Standard 124.png ElecDrgn is sometimes used when they share the same code.