HolyPanl | |
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Description | Creates a HolyPanl in front |
Full name | Holy Panel |
Class | Standard |
Library # | 170 |
Element | None |
Attack power | — |
Codes | A B S * |
MB | 24 (max 4 copies) |
Snctuary | |
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Description | Chng all own panel to holy |
Full name | Sanctuary |
Class | Standard |
Library # | 171 |
Element | None |
Attack power | — |
Codes | Z |
MB | 62 (max 1 copy) |
HolyPanel changes the panel directly in front of the user into a Holy Panel, regardless of area control. Does not affect permanent Hole Panels.
Sanctuary changes the user’s field into Holy Panels. Does not affect permanent Hole Panels.
Holy Panels round damage up. (Atk5 buster shots will deal 3 not 2 damage)
Competitive Overview
Holy Panels halve incoming damage. This approximately doubles the damage your opponent needs to deal to do the same job. A Holy Panel makes otherwise devastating attacks safer to tank directly.
Holy Panels have excellent synergy with Barr200 and LifeAur, giving you effectively a 400-damage barrier and a LifeAura that requires 400 damage to remove.
Because Sanctuary converts all non-Hole panels, it can be used to reset your field in a way similar to PnlRetrn.
Counterplay
Holy Panels are a panel, and can be changed like any other panel. Chips such as Geddon or ElmntMan that can change the entire field negate Sanctuary entirely. Chips such as seeds or dragons can quickly reduce the number of holy panels available. MetrKnuk is a common Falzar giga chip that can devastate a holy field.
Sanctuary changes the user's currently-owned area, which has implications depending on area control. If the player has less area, their Holy Panels will be restricted to the back even after they reclaim area. If the player has more area, the opponent can reclaim that area and make use of the Holy Panels themselves.
Players with Holy Panels will likely want to be standing on them if they can at all help it, making their positioning more predictable.