IronShl1 | |
---|---|
Description | Fire off piercing shell. |
Full name | Iron Shell 1 |
Class | Standard |
Library # | 45 |
Element | Break |
Attack power | 70 |
Codes | J K L |
MB | 13 (max 5 copies) |
Part of program advances | ParaShl |
IronShl2 | |
---|---|
Description | Fire off piercing shell. |
Full name | Iron Shell 2 |
Class | Standard |
Library # | 46 |
Element | Break |
Attack power | 100 |
Codes | C D E |
MB | 20 (max 4 copies) |
Part of program advances | ParaShl |
IronShl3 | |
---|---|
Description | Fire off piercing shell. |
Full name | Iron Shell 3 |
Class | Standard |
Library # | 47 |
Element | Break |
Attack power | 130 |
Codes | L M N |
MB | 27 (max 4 copies) |
Part of program advances | ParaShl |
The Iron Shell series is a Real Time chip that fires an Iron Shell that travels forwards in a straight line. It deals Break element damage. It hits twice on the backmost row, with the first hit dealing Flinching damage, and the second hit deals Flinching and Flashing damage. It is unable to travel over Hole panels and will stop when reaching them.
- When Iron Shell is used in Beast Out it:
Frame Data
Startup | Active | Recovery | Total | Counter Frames |
---|---|---|---|---|
start | |||||
Competitive Overview
Iron Shell is almost never used in competitive play. While it is one of the few Break element Non Dimming Chips, it is rarely used. It is fairly difficult to consistently land the second hit of Iron Shell, making it fairly low on damage. It is also easy to stop with Hole panels and can often be completely denied.
Iron Shell 2 can be used in E-Code alongside ElcPuls2, and WindRack. This allows the attacks to chain with each other, and push the opponent to the back which achieves the second hit requirement.