Air Hockey (BN6): Difference between revisions

Chip series (BN6)
m (Bigfarts moved page AirHockey (BN6) to Air Hockey (BN6) without leaving a redirect: renaming with spaces)
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Hits a total of 11 times. If the puck doesn’t have enough columns to bounce around, it will just disappear. Will stop on holes. Has 50f chip lockout. Lockout timer starts when Megaman returns to idle. Chip delay after use is considerably shorter in Beast Out & multiple AirHockeys can be quickly chained together as a result.
'''Air Hockey''' is a Real Time chip that fires a zigzagging hockey puck across the battlefield. It deals 60 {{Element|6|Break}} element [[Flinching]] damage per hit.


==Notes==
===Movement rules===
* When Air Hockey is used from the top or middle row, it travels diagonally downward first. When Air Hockey is used from the bottom row, it travels diagonally upward first.
* Air Hockey cannot re-enter player panels, except for during its first movement path.
* Air Hockey's upward/downward movement must be maintained until it reaches the horizontal edge.
<gallery mode="slideshow">
File:AirHockeyCorner.gif||When it collides with a corner, it is reflected.
File:AirHockeyEdge.gif|When it collides with a horizontal edge of the field, it moves to a diagonically adjacent enemy panel in the opposite vertical direction, prioritizing maintaining horizontal direction.
File:AirHockeyPanelCollide.gif|When it collides with a player panel, it moves to a diagonically adjacent enemy panel in the same vertical direction, prioritizing changing horizontal direction.
File:AirHockeyPoof.gif
</gallery>


{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Revision as of 17:52, 25 October 2023

Chip 6 Standard 051.png
Chip Icon 6 Standard 051.png AirHocky
DescriptionBounce the puck off walls
Full nameAir Hockey
ClassStandard
Library #51
ElementBreak Break
Attack power60
CodesL M N
MB19 (max 5 copies)
Chip lockout50 frames
Part of program advancesPitHocky

Air Hockey is a Real Time chip that fires a zigzagging hockey puck across the battlefield. It deals 60 Element 6 Break.png Break element Flinching damage per hit.

Notes

Movement rules

  • When Air Hockey is used from the top or middle row, it travels diagonally downward first. When Air Hockey is used from the bottom row, it travels diagonally upward first.
  • Air Hockey cannot re-enter player panels, except for during its first movement path.
  • Air Hockey's upward/downward movement must be maintained until it reaches the horizontal edge.