Air Spin chip series (BN6): Difference between revisions

Chip series (BN6)
(Fix internal ID and sort order)
Tag: Manual revert
No edit summary
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|description_ja=しゅういをおそう風をおこすしゃりんを前方にすべらせる
|description_ja=しゅういをおそう風をおこすしゃりんを前方にすべらせる
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400 HP. Spins once every 10f. Spins an additional time for each time it gets hit with a Wind attack. AirSpin ignores Holy Panels when taking damage. If they collide with the enemy they will deal their base damage and explode. This counts as wind damage and can remove barriers.  
400 HP. Spins once every 10f. Spins an additional time for each time it gets hit with a Wind attack. AirSpin ignores Holy Panels when taking damage. If they collide with the enemy they will deal their base damage and explode. This counts as wind damage and can remove barriers.  

Revision as of 06:07, 20 October 2022

Chip 6 Standard 131.png
Chip Icon 6 Standard 131.png AirSpin1
DescriptionSpits out hurricane attack
ClassStandard
Library #131
ElementWind Wind
Attack power50
CodesF G R
MB22 (max 4 copies)
Chip 6 Standard 132.png
Chip Icon 6 Standard 132.png AirSpin2
DescriptionSpits out hurricane attack
ClassStandard
Library #132
ElementWind Wind
Attack power50
CodesA L T
MB29 (max 4 copies)
Chip 6 Standard 133.png
Chip Icon 6 Standard 133.png AirSpin3
DescriptionSpits out hurricane attack
ClassStandard
Library #133
ElementWind Wind
Attack power50
CodesN O T
MB36 (max 3 copies)

400 HP. Spins once every 10f. Spins an additional time for each time it gets hit with a Wind attack. AirSpin ignores Holy Panels when taking damage. If they collide with the enemy they will deal their base damage and explode. This counts as wind damage and can remove barriers. AirSpin 1 hits 2 times and lasts for 25f , AirSpin 2 hits 3 times and lasts for 35f, AirSpin 3 hits 4 times and lasts for 45f. Change from previous game: AirSpin is now an object the user can hit.