Anti Sword (BN6): Difference between revisions

Chip series (BN6)
>HonorNite
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{{Infobox chip
|gamenumber=6
|internalid=188
|sortorder=190
|name=AntiSwrd
|fullname=Anti Sword
|series=Anti Sword
|description=Retaliate for sword damage
|class=Standard
|librarysection=Standard
|number=190
|element=Sword
|damage=100
|mb=33
|codes=A,R,Z,*
|delay=0
|name_ja=シラハドリ
|description_ja=てきにワナをはるソード攻撃をうけながしてはんげき!
}}
Activates after being hit by a sword attack, this includes secondary element swords such as AntiDamage or the elemental swords. The first 2 Sonic Booms cause flinching, the 3rd Sonic Boom causes flashing. AntiSword applies invulnerability while it’s active.   
Activates after being hit by a sword attack, this includes secondary element swords such as AntiDamage or the elemental swords. The first 2 Sonic Booms cause flinching, the 3rd Sonic Boom causes flashing. AntiSword applies invulnerability while it’s active.   
Will activate even when struck with a Barrier up. Does not activate while using RiskyHoney, shields, Reflector chips, and while invisible or invulnerable.  
Will activate even when struck with a Barrier up. Does not activate while using RiskyHoney, shields, Reflector chips, and while invisible or invulnerable.  
The obscure glitch "TDOG" can be applied to AntiSword in the same manner as AntiDamage. To learn more about this glitch, read the "About TDOG" paragraph in the explanation for AntiDamage.
The obscure glitch "TDOG" can be applied to AntiSword in the same manner as AntiDamage. To learn more about this glitch, read the "About TDOG" paragraph in the explanation for AntiDamage.
{{Navplate chips (BN6)}}

Latest revision as of 23:31, 25 October 2022

Chip 6 Standard 190.png
Chip Icon 6 Standard 190.png AntiSwrd
DescriptionRetaliate for sword damage
Full nameAnti Sword
ClassStandard
Library #190
ElementSword Sword
Attack power100
CodesA R Z *
MB33 (max 3 copies)
Part of program advancesBodyGrd

Activates after being hit by a sword attack, this includes secondary element swords such as AntiDamage or the elemental swords. The first 2 Sonic Booms cause flinching, the 3rd Sonic Boom causes flashing. AntiSword applies invulnerability while it’s active. Will activate even when struck with a Barrier up. Does not activate while using RiskyHoney, shields, Reflector chips, and while invisible or invulnerable. The obscure glitch "TDOG" can be applied to AntiSword in the same manner as AntiDamage. To learn more about this glitch, read the "About TDOG" paragraph in the explanation for AntiDamage.