Barrier chip series (BN6): Difference between revisions

Chip series (BN6)
m (Move page script moved page Barrier chip series to Barrier chip series (6) without leaving a redirect)
m (Text replacement - "|element=Null" to "|element=None")
 
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=178
|sortorder=180
|name=Barrier
|name=Barrier
|fullname=Barrier
|series=Barrier
|description=Nullifies 10 HP of damage
|description=Nullifies 10 HP of damage
|class=Standard
|class=Standard
|librarysection=Standard
|number=180
|number=180
|element=Null
|element=None
|damage=0
|damage=0
|mb=7
|mb=7
Line 16: Line 21:
{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=179
|sortorder=181
|name=Barr100
|name=Barr100
|fullname=Barrier 100
|series=Barrier
|description=Nullifies 100 HP of damage
|description=Nullifies 100 HP of damage
|class=Standard
|class=Standard
|librarysection=Standard
|number=181
|number=181
|element=Null
|element=None
|damage=0
|damage=0
|mb=30
|mb=30
Line 31: Line 41:
{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=180
|sortorder=182
|name=Barr200
|name=Barr200
|fullname=Barrier 200
|series=Barrier
|description=Nullifies 200 HP of damage
|description=Nullifies 200 HP of damage
|class=Standard
|class=Standard
|librarysection=Standard
|number=182
|number=182
|element=Null
|element=None
|damage=0
|damage=0
|mb=52
|mb=52
Line 47: Line 62:
If Barrier is used while invisible, some strange events occur. Chips that deal damage upon impact such a CornShot would not deal damage to the Barrier. Meanwhile, attacks with lasting hitboxes like ElecCross and DollThunder will almost instantly remove the Barrier when they normally wouldn’t. Normal Mega Buster shots & Beast Buster deal damage to Barriers twice while Megaman is flashing. If the damage from a FlashBomb 3 destroys a Barrier, then the blind status will be inflicted without the Barrier being able to block it.
If Barrier is used while invisible, some strange events occur. Chips that deal damage upon impact such a CornShot would not deal damage to the Barrier. Meanwhile, attacks with lasting hitboxes like ElecCross and DollThunder will almost instantly remove the Barrier when they normally wouldn’t. Normal Mega Buster shots & Beast Buster deal damage to Barriers twice while Megaman is flashing. If the damage from a FlashBomb 3 destroys a Barrier, then the blind status will be inflicted without the Barrier being able to block it.


{{Navplate chips 6}}
{{Navplate chips (BN6)}}

Latest revision as of 02:40, 31 March 2023

Chip 6 Standard 180.png
Chip Icon 6 Standard 180.png Barrier
DescriptionNullifies 10 HP of damage
Full nameBarrier
ClassStandard
Library #180
ElementNone None
Attack power
CodesA F R *
MB7 (max 5 copies)
Chip 6 Standard 181.png
Chip Icon 6 Standard 181.png Barr100
DescriptionNullifies 100 HP of damage
Full nameBarrier 100
ClassStandard
Library #181
ElementNone None
Attack power
CodesH O Y
MB30 (max 3 copies)
Chip 6 Standard 182.png
Chip Icon 6 Standard 182.png Barr200
DescriptionNullifies 200 HP of damage
Full nameBarrier 200
ClassStandard
Library #182
ElementNone None
Attack power
CodesK U W
MB52 (max 1 copy)

Does not wear off. Barriers must be blown off by wind or acquire enough accumulated damage to be destroyed. If Barrier is used while invisible, some strange events occur. Chips that deal damage upon impact such a CornShot would not deal damage to the Barrier. Meanwhile, attacks with lasting hitboxes like ElecCross and DollThunder will almost instantly remove the Barrier when they normally wouldn’t. Normal Mega Buster shots & Beast Buster deal damage to Barriers twice while Megaman is flashing. If the damage from a FlashBomb 3 destroys a Barrier, then the blind status will be inflicted without the Barrier being able to block it.