Bass (BN6): Difference between revisions

Chip series (BN6)
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|name=Bass
|name=Bass
|fullname=Bass
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|series=Bass
|description=Buster rake wide enmy area
|description=Buster rake wide enmy area
|class=Giga
|class=Giga
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|gamevariant=Gregar
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|number=1
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|damage=60
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Bass will never hit outside the enemy’s initial 3x3 area. Bass will also not attack panels in the same column Bass is hovering on (or columns behind him). Shooting Buster does not hit broken/hole panels. Bass will never hit any specific panel more than 8 times.
Bass will only hit panels on the columns in front of him, but never more than the initial 3 enemy columns. Furthermore, Bass will hit all panels on said columns with at least one enemy panel.
 
The following statements detail how many hits Bass will deal:
* Regardless of enemy area, Bass will never do more than 8 hits.
* Bass will always do 8 hits if there are only 2 or 1 columns available to hit (i.e. +1 or +2 columns taken)
* When Bass has 3 columns available to hit, it is possible for Bass to deal 7 or less hits. Approximate probabilities obtained through simulation are detailed below.<ref>The actual probabilities may differ slightly (probably not more than ±1%) due to correlations in Battle Network's RNG.</ref>
 
{| class="wikitable" 
|-
! Number of hits !! Probability
|-
|8||~95.00%
|-
|7||~4.975%
|-
|6||~0.025%
|-
|5 or less<ref>Theoretically, it is possible to get less than 6 hits, but the probability is so low that such an event is likely impossible within Battle Network's limited RNG state space.</ref>||&lt;0.0001%
|}
 
Bass can target broken or hole panels, but Shooting Buster will not hit the enemy.
 
=== Exact mechanics for determining Bass chip hits (TODO add me in a collapsible block) ===
For 24 attempts, spawn a Shooting Buster twice.
 
On spawning a Shooting Buster:
* There is a 3/8 chance to randomly hit any valid panel which was not chosen in the last 3 attempts. This can include panels occupied by enemies.
* There is a 5/8 chance to randomly hit an enemy which was not chosen in the last 3 attempts.
** If no enemies follow this criteria, default to randomly choosing any valid panel not chosen in the last 3 attempts.
* If this results in no valid panels, don't spawn a Shooting Buster.
 
==Footnotes==
<references/>


{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Latest revision as of 02:39, 31 March 2023

Chip 6 Giga 001 Gregar.png
Chip Icon 6 Giga 001 Gregar.png Bass
DescriptionBuster rake wide enmy area
Full nameBass
ClassGiga
Library #1G
ElementNone None
Attack power60
CodesF
MB95 (max 1 copy)
Part of program advancesDarkness

Bass will only hit panels on the columns in front of him, but never more than the initial 3 enemy columns. Furthermore, Bass will hit all panels on said columns with at least one enemy panel.

The following statements detail how many hits Bass will deal:

  • Regardless of enemy area, Bass will never do more than 8 hits.
  • Bass will always do 8 hits if there are only 2 or 1 columns available to hit (i.e. +1 or +2 columns taken)
  • When Bass has 3 columns available to hit, it is possible for Bass to deal 7 or less hits. Approximate probabilities obtained through simulation are detailed below.[1]
Number of hits Probability
8 ~95.00%
7 ~4.975%
6 ~0.025%
5 or less[2] <0.0001%

Bass can target broken or hole panels, but Shooting Buster will not hit the enemy.

Exact mechanics for determining Bass chip hits (TODO add me in a collapsible block)

For 24 attempts, spawn a Shooting Buster twice.

On spawning a Shooting Buster:

  • There is a 3/8 chance to randomly hit any valid panel which was not chosen in the last 3 attempts. This can include panels occupied by enemies.
  • There is a 5/8 chance to randomly hit an enemy which was not chosen in the last 3 attempts.
    • If no enemies follow this criteria, default to randomly choosing any valid panel not chosen in the last 3 attempts.
  • If this results in no valid panels, don't spawn a Shooting Buster.

Footnotes

  1. The actual probabilities may differ slightly (probably not more than ±1%) due to correlations in Battle Network's RNG.
  2. Theoretically, it is possible to get less than 6 hits, but the probability is so low that such an event is likely impossible within Battle Network's limited RNG state space.