Boomerang chip series (BN6): Difference between revisions

Chip series (BN6)
(Fix internal ID and sort order)
Tag: Manual revert
(add full name)
Line 4: Line 4:
|sortorder=119
|sortorder=119
|name=Boomer
|name=Boomer
|fullname=Boomer
|description=Boomerang that circ btl field
|description=Boomerang that circ btl field
|class=Standard
|class=Standard
Line 22: Line 23:
|sortorder=120
|sortorder=120
|name=HiBoomer
|name=HiBoomer
|fullname=HiBoomer
|description=Boomerang that circ btl field
|description=Boomerang that circ btl field
|class=Standard
|class=Standard
Line 40: Line 42:
|sortorder=121
|sortorder=121
|name=M-Boomer
|name=M-Boomer
|fullname=MegaBoomer
|description=Boomerang that circ btl field
|description=Boomerang that circ btl field
|class=Standard
|class=Standard

Revision as of 18:50, 21 October 2022

Chip 6 Standard 119.png
Chip Icon 6 Standard 119.png Boomer
DescriptionBoomerang that circ btl field
Full nameBoomer
ClassStandard
Library #119
ElementWood Wood
Attack power100
CodesJ K T
MB16 (max 5 copies)
Chip lockout20 frames
Chip 6 Standard 120.png
Chip Icon 6 Standard 120.png HiBoomer
DescriptionBoomerang that circ btl field
Full nameHiBoomer
ClassStandard
Library #120
ElementWood Wood
Attack power140
CodesB L V
MB26 (max 4 copies)
Chip lockout20 frames
Chip 6 Standard 121.png
Chip Icon 6 Standard 121.png M-Boomer
DescriptionBoomerang that circ btl field
Full nameMegaBoomer
ClassStandard
Library #121
ElementWood Wood
Attack power170
CodesI M W
MB36 (max 3 copies)
Chip lockout20 frames


Creates Grass Panel on every enemy panel it travels over. Will not create grass over holes. They have 20f chip lockout. Changes panels before dealing damage.