m (Text replacement - "\|codes=([A-Z*])([A-Z*])([A-Z*])\n" to "|codes=$1,$2,$3\n") |
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{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=116 | |||
|sortorder=119 | |||
|name=Boomer | |name=Boomer | ||
|fullname=Boomerang | |||
|series=Boomerang | |||
|description=Boomerang that circ btl field | |description=Boomerang that circ btl field | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=119 | |number=119 | ||
|element=Wood | |element=Wood | ||
|damage=100 | |damage=100 | ||
|mb=16 | |mb=16 | ||
|codes=J,K,T | |codes=J,K,T | ||
|delay=20 | |||
|name_ja=ブーメラン | |||
|description_ja=バトルフィールドのはしにそってとぶかんつうブーメラン | |description_ja=バトルフィールドのはしにそってとぶかんつうブーメラン | ||
}} | }} | ||
{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=117 | |||
|sortorder=120 | |||
|name=HiBoomer | |name=HiBoomer | ||
|fullname=High Boomerang | |||
|series=Boomerang | |||
|description=Boomerang that circ btl field | |description=Boomerang that circ btl field | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=120 | |number=120 | ||
|element=Wood | |element=Wood | ||
|damage=140 | |damage=140 | ||
|mb=26 | |mb=26 | ||
|codes=B,L,V | |codes=B,L,V | ||
|delay=20 | |||
|name_ja=ハイブーメラン | |||
|description_ja=バトルフィールドのはしにそってとぶかんつうブーメラン | |description_ja=バトルフィールドのはしにそってとぶかんつうブーメラン | ||
}} | }} | ||
{{Infobox chip | {{Infobox chip | ||
|gamenumber=6 | |||
|internalid=118 | |||
|sortorder=121 | |||
|name=M-Boomer | |name=M-Boomer | ||
|fullname=Mega Boomerang | |||
|series=Boomerang | |||
|description=Boomerang that circ btl field | |description=Boomerang that circ btl field | ||
|class=Standard | |class=Standard | ||
|librarysection=Standard | |||
|number=121 | |number=121 | ||
|element=Wood | |element=Wood | ||
|damage=170 | |damage=170 | ||
|mb=36 | |mb=36 | ||
|codes=I,M,W | |codes=I,M,W | ||
|delay=20 | |||
|name_ja=メガブーメラン | |||
|description_ja=バトルフィールドのはしにそってとぶかんつうブーメラン | |description_ja=バトルフィールドのはしにそってとぶかんつうブーメラン | ||
}} | }} | ||
Creates Grass Panel on every enemy panel it travels over. Will not create grass over holes. They have 20f chip lockout. Changes panels before dealing damage. | Creates Grass Panel on every enemy panel it travels over. Will not create grass over holes. They have 20f chip lockout. Changes panels before dealing damage. | ||
{{Navplate chips (BN6)}} | |||
{{Navplate chips}} |
Latest revision as of 23:23, 25 October 2022
Boomer | |
---|---|
Description | Boomerang that circ btl field |
Full name | Boomerang |
Class | Standard |
Library # | 119 |
Element | Wood |
Attack power | 100 |
Codes | J K T |
MB | 16 (max 5 copies) |
Chip lockout | 20 frames |
HiBoomer | |
---|---|
Description | Boomerang that circ btl field |
Full name | High Boomerang |
Class | Standard |
Library # | 120 |
Element | Wood |
Attack power | 140 |
Codes | B L V |
MB | 26 (max 4 copies) |
Chip lockout | 20 frames |
M-Boomer | |
---|---|
Description | Boomerang that circ btl field |
Full name | Mega Boomerang |
Class | Standard |
Library # | 121 |
Element | Wood |
Attack power | 170 |
Codes | I M W |
MB | 36 (max 3 copies) |
Chip lockout | 20 frames |
Creates Grass Panel on every enemy panel it travels over. Will not create grass over holes. They have 20f chip lockout. Changes panels before dealing damage.