Cannon chip series (BN6): Difference between revisions

Chip series (BN6)
(Fix internal ID and sort order)
Tag: Manual revert
m (Text replacement - "|element=Null" to "|element=None")
 
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|sortorder=1
|sortorder=1
|name=Cannon
|name=Cannon
|fullname=Cannon
|series=Cannon
|description=Cannon to attack 1 enemy
|description=Cannon to attack 1 enemy
|class=Standard
|class=Standard
|librarysection=Standard
|librarysection=Standard
|number=1
|number=1
|element=Null
|element=None
|damage=40
|damage=40
|mb=6
|mb=6
Line 22: Line 24:
|sortorder=2
|sortorder=2
|name=HiCannon
|name=HiCannon
|fullname=High Cannon
|series=Cannon
|description=Cannon to attack 1 enemy
|description=Cannon to attack 1 enemy
|class=Standard
|class=Standard
|librarysection=Standard
|librarysection=Standard
|number=2
|number=2
|element=Null
|element=None
|damage=100
|damage=100
|mb=24
|mb=24
Line 40: Line 44:
|sortorder=3
|sortorder=3
|name=M-Cannon
|name=M-Cannon
|fullname=Mega Cannon
|series=Cannon
|description=Cannon to attack 1 enemy
|description=Cannon to attack 1 enemy
|class=Standard
|class=Standard
|librarysection=Standard
|librarysection=Standard
|number=3
|number=3
|element=Null
|element=None
|damage=180
|damage=180
|mb=38
|mb=38
Line 53: Line 59:
}}
}}


The '''Cannon series''' of chips fire one invisible projectile ahead in a straight line, causing null damage on colliding with the closest enemy.
The '''Cannon series''' fire one invisible projectile ahead in a straight line, causing null damage on colliding with the closest enemy.


[[File:Cannon.gif]]
[[File:Cannon.gif]]
Line 81: Line 87:


===Notes===
===Notes===
*PA Forms [[Giga Cannon 1]]
*PA Forms {{Chip|6|Giga Cannon 1}}
*The [[Invisible + Barrier interaction]] causes Cannon to deal 2x damage to barriers(?).
*The [[Invisible + Barrier interaction]] causes Cannon to deal 2x damage to barriers(?).


==Frame Data==
==Frame Data==


*Cannon, HiCannon and M-Cannon share the same frame data
*Cannon, HiCannon and M-Cannon share the same frame data.
*The attack lasts for 35 frames in total.  
*The attack lasts for 35 frames in total.  
*The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
*The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Line 95: Line 101:
| 18|| - || 17
| 18|| - || 17
|}
|}


{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"

Latest revision as of 02:35, 31 March 2023

Chip 6 Standard 001.png
Chip Icon 6 Standard 001.png Cannon
DescriptionCannon to attack 1 enemy
Full nameCannon
ClassStandard
Library #1
ElementNone None
Attack power40
CodesA B C *
MB6 (max 5 copies)
Part of program advancesGigaCan1
Chip 6 Standard 002.png
Chip Icon 6 Standard 002.png HiCannon
DescriptionCannon to attack 1 enemy
Full nameHigh Cannon
ClassStandard
Library #2
ElementNone None
Attack power100
CodesL M N *
MB24 (max 4 copies)
Part of program advancesGigaCan2
Chip 6 Standard 003.png
Chip Icon 6 Standard 003.png M-Cannon
DescriptionCannon to attack 1 enemy
Full nameMega Cannon
ClassStandard
Library #3
ElementNone None
Attack power180
CodesR S T *
MB38 (max 3 copies)
Part of program advancesGigaCan3

The Cannon series fire one invisible projectile ahead in a straight line, causing null damage on colliding with the closest enemy.

Cannon.gif

caption 15f 17f 19f 21f 23f

Notes

Frame Data

  • Cannon, HiCannon and M-Cannon share the same frame data.
  • The attack lasts for 35 frames in total.
  • The projectile moves across the first panel in 1 frame and 2 frames per panel afterwards.
Startup Active Recovery
18 - 17


Frame Data.
CannonFrame2.png
2. Lasts for 4 Frames (4)
CannonFrame3.png
3. Lasts for 3 Frames (7)
CannonFrame4.png
4. Lasts for 6 Frames (13)
CannonFrame5.png
5. Lasts for 1 Frames (14)
CannonFrame6.png
6. Damage box spawns, lasts for 1 Frames (15)
CannonFrame7.png
7. Damage box moves one panel, Lasts for 2 Frames (17)
CannonFrame8.png
8. Damage box travels one panel per 2 frames, lasts for 2 Frames (19)
CannonFrame9.png
9. Lasts for 2 Frames (21)
CannonFrame10.png
10. Lasts for 7 Frames (28)
CannonFrame11.png
11. Lasts for 3 Frames (31)
CannonFrame12.png
12. Lasts for 1 Frames and ends the animation (32)