Colonel Force (BN6): Difference between revisions

Chip series (BN6)
m (Text replacement - "{{Infobox chip" to "{{Infobox chip |gamenumber=6")
m (Text replacement - "|element=Null" to "|element=None")
 
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{{Infobox chip
{{Infobox chip
|gamenumber=6
|gamenumber=6
|internalid=304
|sortorder=304
|name=ColForce
|name=ColForce
|fullname=Colonel Force
|series=Colonel Force
|description=Smmn Col. army in open pnls
|description=Smmn Col. army in open pnls
|class=Giga
|class=Giga
|game=Gregar
|librarysection=Giga
|gamevariant=Gregar
|number=4
|number=4
|element=Null
|element=None
|damage=30
|damage=30
|mb=90
|mb=90
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Soldiers show up within an interval of 50f in following waves or 9f in the same wave, and have 6f of delay between shots.
Soldiers show up within an interval of 50f in following waves or 9f in the same wave, and have 6f of delay between shots.


{{Navplate chips}}
{{Navplate chips (BN6)}}

Latest revision as of 02:39, 31 March 2023

Chip 6 Giga 004 Gregar.png
Chip Icon 6 Giga 004 Gregar.png ColForce
DescriptionSmmn Col. army in open pnls
Full nameColonel Force
ClassGiga
Library #4G
ElementNone None
Attack power30
CodesQ
MB90 (max 1 copy)

Cannot spawn over holes or occupied panels. Soldiers rise up from top to bottom on user’s field, wave starting from front row & moving to the back. Each hit will paralyze for 120f, and the panel behind anything ColonelForce hits gets struck as well. Will not damage Barriers if in invis state. Players can “step on” soldiers negating damage using AreaGrab after the waves begin. If PanelReturn is used after soldiers begin spawning, they will still spawn over fixed holes if the panels are fixed before a soldier attempts to spawn. Low chip delay, can immediately follow up with another chip. Soldiers show up within an interval of 50f in following waves or 9f in the same wave, and have 6f of delay between shots.