Elec Pulse chip series (BN6): Difference between revisions

Chip series (BN6)
(add full name)
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|sortorder=33
|sortorder=33
|name=ElcPuls1
|name=ElcPuls1
|fullname=ElecPulse1
|fullname=Elec Pulse 1
|series=Elec Pulse
|description=Sprd elec puls that paralyzes
|description=Sprd elec puls that paralyzes
|class=Standard
|class=Standard
Line 23: Line 24:
|sortorder=34
|sortorder=34
|name=ElcPuls2
|name=ElcPuls2
|fullname=ElecPulse2
|fullname=Elec Pulse 2
|series=Elec Pulse
|description=Sprd elec pulse.Pul enemy in.
|description=Sprd elec pulse.Pul enemy in.
|class=Standard
|class=Standard
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|sortorder=35
|sortorder=35
|name=ElcPuls3
|name=ElcPuls3
|fullname=ElecPulse2
|fullname=Elec Pulse 2
|series=Elec Pulse
|description=Sprd elec puls. Hit w/HP bug.
|description=Sprd elec puls. Hit w/HP bug.
|class=Standard
|class=Standard

Revision as of 23:23, 25 October 2022

Chip 6 Standard 033.png
Chip Icon 6 Standard 033.png ElcPuls1
DescriptionSprd elec puls that paralyzes
Full nameElec Pulse 1
ClassStandard
Library #33
ElementElec Elec
Attack power100
CodesJ L S
MB32 (max 3 copies)
Part of program advancesDestPuls
Chip 6 Standard 034.png
Chip Icon 6 Standard 034.png ElcPuls2
DescriptionSprd elec pulse.Pul enemy in.
Full nameElec Pulse 2
ClassStandard
Library #34
ElementElec Elec
Attack power120
CodesA E J
MB36 (max 3 copies)
Part of program advancesDestPuls
Chip 6 Standard 035.png
Chip Icon 6 Standard 035.png ElcPuls3
DescriptionSprd elec puls. Hit w/HP bug.
Full nameElec Pulse 2
ClassStandard
Library #35
ElementElec Elec
Attack power140
CodesA J S
MB40 (max 2 copies)
Part of program advancesDestPuls, MstrCros

Invis-piercing. 1 paralyzes for 90f, 2 Small Pulls enemy forward for a single panel, 3 gives HP bug and applies flashing. ElecPulse2 has no endlag and can be chained into other chips. ElecPulse can only damage once. Examples: If the player is hit, they cannot be damaged again when entering another panel. If an object is hit, the player can walk through the pulse without consequence. If an object and player are hit at the same time, they both take damage.