Elec Pulse chip series (BN6): Difference between revisions

Chip series (BN6)
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|description_ja=ほうしゃじょうにひろがるでんぱ攻撃HPバグをあたえる
|description_ja=ほうしゃじょうにひろがるでんぱ攻撃HPバグをあたえる
}}
}}
The Elec Pulse series is a real time {{Element|6|Elec}} chip that deals [[Bugs_(BN6)[[Statuses (BN6)#Flinching|Flinching]] damage to the two columns in front of MegaMan in a cone shape that is [[Invis-Piercing]]. Elec Pulse only damages once meaning they cannot be damaged again when entering another panel. If an object is hit, the enemy can walk through the pulse without consequence. If an object and enemy are hit at the same time, they both take damage. Together they form the {{Chip|6|Destroy Pulse}} Programm Advance. Depending on what chip of the series, they also apply additional effect:


Invis-piercing. Elec Pulse can only damage once. For instance, if an enemy is hit, they cannot be damaged again when entering another panel. If an object is hit, the enemy can walk through the pulse without consequence. If an object and enemy are hit at the same time, they both take damage. All three chips will cause flinching (for Elec Pulse 1, this can only be seen if the enemy has Status Guard).
* Elec Pulse 1 [[Statuses (BN6)#Paralyzed|paralyzes]] the enemy for 90 frames.
* Elec Pulse 2 applies a [[Statuses (BN6)#Drag|small pull]], pulling the opponent towards the user by one panel.
* Elec Pulse 3 [[Statuses (BN6)#Flashing|flashed]] the opponnent and applies a single [[Bugs_(BN6)#Battle_HP_Bug|Battle HP Bug]].


==Elec Pulse 1==
===Notes===
'''Elec Pulse 1''' [[Statuses (BN6)#Paralyzed|paralyzes]] the enemy for 90 frames.
* Unlike Elec Pulse 1 and 3, in the GBA version Elec Pulse 2 has no endlag allowing it to be chained into other chips.
* In the Battle Network Legacy Collection, Elec Pulse 2 has been changed such that the user must remain in place for the duration of its hitbox akin to Elec Pulse 1 and Elec Pulse 3.


==Elec Pulse 2==
==Frame Data==
'''Elec Pulse 2''' [[Statuses (BN6)#Drag|small pulls]] the enemy towards the user. Elec Pulse 2 does not require the user to remain in place for the duration of its hitbox and can be chained into other chips.


In Battle Network Legacy Collection, this has been changed such that the user must remain in place for the duration of its hitbox akin to Elec Pulse 1 and Elec Pulse 3.
==Competitve Overview==
 
==Counter Play==


==Elec Pulse 3==
'''Elec Pulse 3''' gives Battle HP Bug and applies [[Statuses (BN6)#Flashing|flashing]].


{{Navplate chips (BN6)}}
{{Navplate chips (BN6)}}

Revision as of 19:55, 10 May 2023

Chip 6 Standard 033.png
Chip Icon 6 Standard 033.png ElcPuls1
DescriptionSprd elec puls that paralyzes
Full nameElec Pulse 1
ClassStandard
Library #33
ElementElec Elec
Attack power100
CodesJ L S
MB32 (max 3 copies)
Part of program advancesDestPuls
Chip 6 Standard 034.png
Chip Icon 6 Standard 034.png ElcPuls2
DescriptionSprd elec pulse.Pul enemy in.
Full nameElec Pulse 2
ClassStandard
Library #34
ElementElec Elec
Attack power120
CodesA E J
MB36 (max 3 copies)
Part of program advancesDestPuls
Chip 6 Standard 035.png
Chip Icon 6 Standard 035.png ElcPuls3
DescriptionSprd elec puls. Hit w/HP bug.
Full nameElec Pulse 3
ClassStandard
Library #35
ElementElec Elec
Attack power140
CodesA J S
MB40 (max 2 copies)
Part of program advancesDestPuls, MstrCros

The Elec Pulse series is a real time Element 6 Elec.png Elec chip that deals [[Bugs_(BN6)Flinching damage to the two columns in front of MegaMan in a cone shape that is Invis-Piercing. Elec Pulse only damages once meaning they cannot be damaged again when entering another panel. If an object is hit, the enemy can walk through the pulse without consequence. If an object and enemy are hit at the same time, they both take damage. Together they form the Chip Icon 6 Program advance 015.png DestPuls Programm Advance. Depending on what chip of the series, they also apply additional effect:

  • Elec Pulse 1 paralyzes the enemy for 90 frames.
  • Elec Pulse 2 applies a small pull, pulling the opponent towards the user by one panel.
  • Elec Pulse 3 flashed the opponnent and applies a single Battle HP Bug.

Notes

  • Unlike Elec Pulse 1 and 3, in the GBA version Elec Pulse 2 has no endlag allowing it to be chained into other chips.
  • In the Battle Network Legacy Collection, Elec Pulse 2 has been changed such that the user must remain in place for the duration of its hitbox akin to Elec Pulse 1 and Elec Pulse 3.

Frame Data

Competitve Overview

Counter Play