Elec Pulse chip series (BN6)

Chip series (BN6)
Chip 6 Standard 033.png
Chip Icon 6 Standard 033.png ElcPuls1
DescriptionSprd elec puls that paralyzes
Full nameElec Pulse 1
ClassStandard
Library #33
ElementElec Elec
Attack power100
CodesJ L S
MB32 (max 3 copies)
Part of program advancesDestPuls
Chip 6 Standard 034.png
Chip Icon 6 Standard 034.png ElcPuls2
DescriptionSprd elec pulse.Pul enemy in.
Full nameElec Pulse 2
ClassStandard
Library #34
ElementElec Elec
Attack power120
CodesA E J
MB36 (max 3 copies)
Part of program advancesDestPuls
Chip 6 Standard 035.png
Chip Icon 6 Standard 035.png ElcPuls3
DescriptionSprd elec puls. Hit w/HP bug.
Full nameElec Pulse 3
ClassStandard
Library #35
ElementElec Elec
Attack power140
CodesA J S
MB40 (max 2 copies)
Part of program advancesDestPuls, MstrCros

The Elec Pulse series is a real time Element 6 Elec.png Elec chip that deals [[Bugs_(BN6)Flinching damage to the two columns in front of MegaMan in a cone shape that is Invis-Piercing. Elec Pulse only damages once meaning they cannot be damaged again when entering another panel. If an object is hit, the enemy can walk through the pulse without consequence. If an object and enemy are hit at the same time, they both take damage. Together they form the Chip Icon 6 Program advance 015.png DestPuls Programm Advance. Depending on what chip of the series, they also apply additional effect:

  • Elec Pulse 1 paralyzes the enemy for 90 frames.
  • Elec Pulse 2 applies a small pull, pulling the opponent towards the user by one panel.
  • Elec Pulse 3 flashed the opponnent and applies a single Battle HP Bug.

Notes

  • Elec Pulse 3 is also a part of the Chip Icon 6 Program advance 027.png MstrCros Programm Advance.
  • Unlike Elec Pulse 1 and 3, in the GBA version Elec Pulse 2 has no endlag allowing it to be chained into other chips.
  • In the Battle Network Legacy Collection, Elec Pulse 2 has been changed such that the user must remain in place for the duration of its hitbox akin to Elec Pulse 1 and Elec Pulse 3.

Frame Data

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Chip Icon 6 Standard 033.png ElcPuls1
Startup Active Recovery Total Counter Frames
3 4-26 27-38 38 1-16
Chip Icon 6 Standard 034.png ElcPuls2 (GBA)
Startup Active Recovery Total Counter Frames
3 4-37 38-49 49 1-16
Chip Icon 6 Standard 034.png ElcPuls2 (LC)
Startup Active Recovery Total Counter Frames
3 4-48 49-60 60 1-16
Chip Icon 6 Standard 035.png ElcPuls3
Startup Active Recovery Total Counter Frames
3 4-103 104-115 115 1-16

Competitve Overview

Counter Play